Vehicle Graphics

From Burnout Wiki
Revision as of 00:36, 18 January 2021 by Burninrubber0 (talk | contribs) (Burninrubber0 moved page Graphics (Burnout Paradise) to Vehicle Graphics (Burnout Paradise): Forgot wheel graphics use the same name.)

The Graphics resource is the central part of vehicle graphics bundles, superseded only by the GraphicsStub resource in the event a GraphicsStub exists. Its primary purpose is to import Model resources and set them up as vehicle parts.

Although the version number remains 3 in all known variants of the resource, it was updated at least once between February and October 2007.

Layout

Final (32-bit)

GraphicsSpec

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muVersion Spec version 3
0x4 0x4 uint32_t muPartsCount
0x8 0x4 Model** mppPartsModels Model indices 8-bit integers aligned 4
0xC 0x4 uint32_t muShatteredGlassPartsCount
0x10 0x4 ShatteredGlassPart* mpShatteredGlassParts Shattered glass parts indices
0x14 0x4 Matrix44Affine* mpPartLocators
0x18 0x4 uint8_t* mpPartVolumeIDs
0x1C 0x4 uint8_t* mpNumRigidBodiesForPart
0x20 0x4 Matrix44Affine** mppRigidBodyToSkinMatrixTransforms

ShatteredGlassPart

Offset Length Type Name Description Comments
0x0 0x4 Model* mpModel
0x4 0x4 uint32_t muBodyPartIndex
0x8 0x4 uint32_t muBodyPartType

Final (64-bit)

GraphicsSpec

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muVersion Spec version 3
0x4 0x4 uint32_t muPartsCount
0x8 0x8 Model** mppPartsModels Model indices 8-bit integers aligned 8
0x10 0x4 uint32_t muShatteredGlassPartsCount
0x14 0x4 ? ? Possibly garbage, always 0x7FF6
0x18 0x8 ShatteredGlassPart* mpShatteredGlassParts Shattered glass parts indices
0x20 0x8 Matrix44Affine* mpPartLocators
0x28 0x8 uint8_t* mpPartVolumeIDs
0x30 0x8 uint8_t* mpNumRigidBodiesForPart
0x38 0x8 Matrix44Affine** mppRigidBodyToSkinMatrixTransforms

ShatteredGlassPart

Offset Length Type Name Description Comments
0x0 0x8 Model* mpModel
0x8 0x4 uint32_t muBodyPartIndex
0xC 0x4 uint32_t muBodyPartType

2006-11-13, 2007-02-22

GraphicsSpec

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muVersion Spec version 3
0x4 0x4 uint32_t muPartsCount
0x8 0x4 Model** mppPartsModels Model indices 8-bit integers aligned 4
0xC 0x4 Matrix44Affine* mpPartLocators
0x10 0x4 uint8_t* mpPartVolumeIDs
0x14 0x4 uint8_t* mpNumRigidBodiesForPart
0x18 0x4 Matrix44Affine** mppRigidBodyToSkinMatrixTransforms