Revision as of 06:33, 17 January 2021 by Burninrubber0(talk | contribs)(Created page with "The Graphics resource is the central part of vehicle graphics bundles, superseded only by the GraphicsStub resource in the event a GraphicsStub exists. Its primary purpose...")
The Graphics resource is the central part of vehicle graphics bundles, superseded only by the GraphicsStub resource in the event a GraphicsStub exists. Its primary purpose is to import Model resources and set them up as vehicle parts.
Layout
GraphicsSpec
Offset
Length
Type
Name
Description
Comments
0x0
0x4
uint32_t
muVersion
Spec version
0x4
0x4
uint32_t
muPartsCount
0x8
0x4
Model**
mppPartsModels
Model indices
Little endian indices on PS3/360?
0xC
0x4
uint32_t
muShatteredGlassPartsCount
0x10
0x4
ShatteredGlassPart*
mpShatteredGlassParts
Shattered glass parts indices
0x14
0x4
Matrix44Affine*
mpPartLocators
0x18
0x4
uint8_t*
mpPartVolumeIDs
0x1C
0x4
uint8_t*
mpNumRigidBodiesForPart
0x20
0x4
Matrix44Affine**
mppRigidBodyToSkinMatrixTransforms
ShatteredGlassPart
Offset
Length
Type
Name
Description
Comments
0x0
0x4
Model*
mpModel
0x4
0x4
uint32_t
muBodyPartIndex
0x8
0x4
uint32_t
muBodyPartType
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