Vehicle Graphics: Difference between revisions
Content added Content deleted
m (Header reorganization) |
m (Remove redirect.) |
||
Line 1: | Line 1: | ||
{{subpage|Development|text=Information on development versions of the Vehicle Graphics resource.}} |
{{subpage|Development|text=Information on development versions of the Vehicle Graphics resource.}} |
||
The Graphics resource is the central part of vehicle graphics bundles, superseded only by the [[GraphicsStub]] resource in the event a GraphicsStub exists. Its primary purpose is to import [[Model (Burnout Paradise) | Model]] resources and set them up as vehicle parts. |
The Graphics resource is the central part of vehicle graphics bundles, superseded only by the [[Graphics Stub | GraphicsStub]] resource in the event a GraphicsStub exists. Its primary purpose is to import [[Model (Burnout Paradise) | Model]] resources and set them up as vehicle parts. |
||
Although the version number remains <code>3</code> in all known variants of the resource, it was updated at least once between February and October 2007. |
Although the version number remains <code>3</code> in all known variants of the resource, it was updated at least once between February and October 2007. |
Revision as of 00:43, 2 September 2022
Development Information on development versions of the Vehicle Graphics resource. |
The Graphics resource is the central part of vehicle graphics bundles, superseded only by the GraphicsStub resource in the event a GraphicsStub exists. Its primary purpose is to import Model resources and set them up as vehicle parts.
Although the version number remains 3
in all known variants of the resource, it was updated at least once between February and October 2007.
Structures
BrnVehicle::GraphicsSpec
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muVersion | Spec version | 3 |
0x4 | 0x4 | uint32_t | muPartsCount | ||
0x8 | 0x4 | Model** | mppPartsModels | Imports indices | 8-bit integers aligned 4 |
0xC | 0x4 | uint32_t | muShatteredGlassPartsCount | ||
0x10 | 0x4 | ShatteredGlassPart* | mpShatteredGlassParts | Imports indices | |
0x14 | 0x4 | Matrix44Affine* | mpPartLocators | ||
0x18 | 0x4 | uint8_t* | mpPartVolumeIDs | ||
0x1C | 0x4 | uint8_t* | mpNumRigidBodiesForPart | ||
0x20 | 0x4 | Matrix44Affine** | mppRigidBodyToSkinMatrixTransforms |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muVersion | Spec version | 3 |
0x4 | 0x4 | uint32_t | muPartsCount | ||
0x8 | 0x8 | Model** | mppPartsModels | Imports indices | 8-bit integers aligned 8 |
0x10 | 0x4 | uint32_t | muShatteredGlassPartsCount | ||
0x14 | 0x4 | padding | |||
0x18 | 0x8 | ShatteredGlassPart* | mpShatteredGlassParts | Imports indices | |
0x20 | 0x8 | Matrix44Affine* | mpPartLocators | ||
0x28 | 0x8 | uint8_t* | mpPartVolumeIDs | ||
0x30 | 0x8 | uint8_t* | mpNumRigidBodiesForPart | ||
0x38 | 0x8 | Matrix44Affine** | mppRigidBodyToSkinMatrixTransforms |
BrnVehicle::ShatteredGlassPart
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Model* | mpModel | ||
0x4 | 0x4 | uint32_t | muBodyPartIndex | ||
0x8 | 0x4 | uint32_t | muBodyPartType |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Model* | mpModel | ||
0x8 | 0x4 | uint32_t | muBodyPartIndex | ||
0xC | 0x4 | uint32_t | muBodyPartType |