Vehicle Graphics/Development

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Revision as of 05:41, 14 August 2022 by Burninrubber0 (talk | contribs) (Burninrubber0 moved page Vehicle Graphics (Burnout Paradise)/Developoment to Vehicle Graphics (Burnout Paradise)/Development without leaving a redirect: Naming fail)

Structures (2006-11-13, 2007-02-22)

BrnVehicle::GraphicsSpec

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muVersion Spec version 3
0x4 0x4 uint32_t muPartsCount
0x8 0x4 Model** mppPartsModels Imports indices 8-bit integers aligned 4
0xC 0x4 Matrix44Affine* mpPartLocators
0x10 0x4 uint8_t* mpPartVolumeIDs
0x14 0x4 uint8_t* mpNumRigidBodiesForPart
0x18 0x4 Matrix44Affine** mppRigidBodyToSkinMatrixTransforms