Texture State/PlayStation 3

From Burnout Wiki
Revision as of 05:10, 21 September 2023 by Burninrubber0 (talk | contribs) (Created page.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Structures

renderengine::TextureState

Offset Length Type Name Description Comments
0x0 0x1C SamplerState Base class
0x1C 0x4 Texture texture Texture Imported resource

renderengine::SamplerState

Offset Length Type Name Description Comments
0x0 0x4 uint32_t m_color
0x4 0x4 uint32_t m_enable
0x8 0x2 uint16_t m_minLod
0xA 0x2 uint16_t m_maxLod
0xC 0x1 uint8_t m_maxAniso
0xD 0x1 uint8_t m_wrapS
0xE 0x1 uint8_t m_wrapT
0xF 0x1 uint8_t m_wrapR
0x10 0x1 uint8_t m_uRemap
0x11 0x1 uint8_t m_zFunc
0x12 0x1 uint8_t m_gamma
0x14 0x2 uint16_t m_bias
0x16 0x1 uint8_t m_min
0x17 0x1 uint8_t m_mag
0x18 0x1 uint8_t m_convolution
0x19 0x3 Padding