Texture Name Map

Revision as of 02:07, 28 September 2022 by Burninrubber0 (talk | contribs) (Created page.)
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The texture name map resource type is used in the particles bundle to store relevant texture name strings.

Structures

BrnParticle::TextureNameMap

32-bit

Offset Length Type Name Description Comments
0x0 0x4 Entry mpEntries
0x4 0x4 uint32_t muEntryCount

64-bit

Offset Length Type Name Description Comments
0x0 0x8 Entry mpEntries
0x8 0x4 uint32_t muEntryCount

BrnParticle::TextureNameMap::Entry

32-bit

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muHashedLionTextureName Unknown hash algorithm or source
0x4 0x4 char* mpGDBTextureName

64-bit

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muHashedLionTextureName Unknown hash algorithm or source
0x4 0x4 padding
0x8 0x8 char* mpGDBTextureName