Texture Name Map
TextureNameMap | |
---|---|
Resource names | texture_name_map |
Type ID | 0x1000B |
Category | Game-specific (Burnout Paradise) |
Memory distribution |
Main Memory only |
Editor available? |
No |
The texture name map resource type is used in the particles bundle to store relevant texture name strings.
Structures
BrnParticle::TextureNameMap
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Entry* | mpEntries | ||
0x4 | 0x4 | uint32_t | muEntryCount |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Entry* | mpEntries | ||
0x8 | 0x4 | uint32_t | muEntryCount | ||
0xC | 0x4 | Padding |
BrnParticle::TextureNameMap::Entry
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muHashedLionTextureName | Lowercased 32-bit FNV-1a hash. Matches up with mpTextureName in cParticleMaterial. | |
0x4 | 0x4 | char* | mpGDBTextureName |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muHashedLionTextureName | Lowercased 32-bit FNV-1a hash. Matches up with mpTextureName in cParticleMaterial. | |
0x4 | 0x4 | Padding | |||
0x8 | 0x8 | char* | mpGDBTextureName |