The texture name map resource type is used in the particles bundle to store relevant texture name strings.
BrnParticle::TextureNameMap[edit | edit source]
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x4 |
Entry* |
mpEntries |
|
|
0x4 |
0x4 |
uint32_t |
muEntryCount |
|
|
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x8 |
Entry* |
mpEntries |
|
|
0x8 |
0x4 |
uint32_t |
muEntryCount |
|
|
0xC |
0x4 |
|
|
padding |
|
BrnParticle::TextureNameMap::Entry[edit | edit source]
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x4 |
uint32_t |
muHashedLionTextureName |
|
Lowercased 32-bit FNV-1a hash. Matches up with mpTextureName in cParticleMaterial.
|
0x4 |
0x4 |
char* |
mpGDBTextureName |
|
|
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x4 |
uint32_t |
muHashedLionTextureName |
|
Lowercased 32-bit FNV-1a hash. Matches up with mpTextureName in cParticleMaterial.
|
0x4 |
0x4 |
|
|
padding |
|
0x8 |
0x8 |
char* |
mpGDBTextureName |
|
|