Texture Name Map: Difference between revisions

Added infobox and normalized some content.
No edit summary
(Added infobox and normalized some content.)
 
Line 1:
{{ParadiseResourceTypeInfobox
| name = TextureNameMap
| resourcenames = texture_name_map
| id = 0x1000B
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
}}
 
The texture name map resource type is used in the particles bundle to store relevant texture name strings.
 
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==== 32-bit ====
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
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==== 64-bit ====
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
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| 0x8 || 0x4 || uint32_t || muEntryCount || ||
|-
| 0xC || 0x4 || || || paddingPadding ||
|}
 
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==== 32-bit ====
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
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==== 64-bit ====
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muHashedLionTextureName || || Lowercased 32-bit FNV-1a hash.<br>Matches up with mpTextureName in [[Particle Description#cParticleMaterial|cParticleMaterial]].
|-
| 0x4 || 0x4 || || || paddingPadding ||
|-
| 0x8 || 0x8 || char* || mpGDBTextureName || ||