Texture Name Map: Difference between revisions
Added infobox and normalized some content.
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(Added infobox and normalized some content.) |
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Line 1:
{{ParadiseResourceTypeInfobox
| name = TextureNameMap
| resourcenames = texture_name_map
| id = 0x1000B
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
}}
The texture name map resource type is used in the particles bundle to store relevant texture name strings.
Line 5 ⟶ 13:
==== 32-bit ====
{| class="wikitable"
|-▼
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || [[#BrnParticle::TextureNameMap::Entry|Entry]]* || mpEntries || ||
|-
| 0x4 || 0x4 || uint32_t || muEntryCount || ||
Line 15 ⟶ 22:
==== 64-bit ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#BrnParticle::TextureNameMap::Entry|Entry]]* || mpEntries || ||
|-
| 0x8 || 0x4 || uint32_t || muEntryCount || ||
▲|-
| 0xC || 0x4 || || || Padding ||
|}
Line 26 ⟶ 34:
==== 32-bit ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muHashedLionTextureName || ||
|-
| 0x4 || 0x4 || char* || mpGDBTextureName || ||
Line 36 ⟶ 43:
==== 64-bit ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muHashedLionTextureName || ||
|-
| 0x4 || 0x4 || || ||
|-
| 0x8 || 0x8 || char* || mpGDBTextureName || ||
|