Texture

Revision as of 21:29, 14 September 2022 by Burninrubber0 (talk | contribs) (Burninrubber0 moved page Texture (Burnout Paradise) to Texture: Removed unnecessary qualifier.)

Textures are images used in-game, generally either displayed directly or applied to a model. In Burnout Paradise, their format differs heavily between platforms. Despite this, they generally use variations of the same codecs—DXT1, DXT5 and A8R8G8B8. Mipmaps are used systematically throughout the game as well.

Variants

As texture formats are platform-specific, this page is split into per-platform subpages.

 
PlayStation 3
Information on the CellGcmTexture, the format used on PlayStation 3.
 
Xbox 360
Information on D3DBaseTexture, the format used on Xbox 360.
 
PC
Information on the format used on PC.
 
Remastered
Information on the format used in all versions of Burnout Paradise Remastered.