Texture/Remastered
< Texture
Structures
A custom D3D11-first structure. On PS4 and Switch, a compatibility layer is in place to translate D3D11 enums and structures to their native counterpart.
Header
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Texture interface* | ? | Texture interface | nullptr in file. The game sets this pointer in memory. The interface is chosen by the texture type. |
0x4 | 0x4 | D3D11_USAGE? | ? | Usage? | Skips shader resource creation if 3 |
0x8 | 0x4 | int32_t | ? | Dimension | See dimension |
0xC | 0x4 | void* | ? | Pixel data | Offset in file. The game sets this pointer in memory. |
0x10 | 0x4 | ID3D11ShaderResourceView* | ? | Shader resource view interface | nullptr in file. The game sets this pointer in memory. |
0x14 | 0x4 | ID3D11ShaderResourceView* | ? | nullptr in file. The game sets this pointer in memory. | |
0x18 | 0x4 | ? | ? | ||
0x1C | 0x4 | DXGI_FORMAT | Format | A DXGI_FORMAT enumeration specifying the format the texture will be in after it is loaded. | |
0x20 | 0x4 | uint32_t | ? | Flags | See flags |
0x24 | 0x2 | uint16_t | Width | The target width of the texture. If the actual width of the texture is larger or smaller than this value then the texture will be scaled up or down to fit this target width. | |
0x26 | 0x2 | uint16_t | Height | The target height of the texture. If the actual height of the texture is larger or smaller than this value then the texture will be scaled up or down to fit this target height. | |
0x28 | 0x2 | uint16_t | Depth | The depth of the texture. This only applies to volume textures. | |
0x2A | 0x2 | uint16_t | ArraySize | The number of elements in the array. | |
0x2C | 0x1 | uint8_t | MostDetailedMip | Index of the most detailed mipmap level to use. | |
0x2D | 0x1 | uint8_t | MipLevels | The maximum number of mipmap levels in the texture. | |
0x2E | 0x2 | ? | ? | ||
0x30 | 0x4 | void* | ? | ||
0x34 | 0x4 | uint32_t | ? | Tile mode | XG_TILE_MODE. Used in placed texture mode |
0x38 | 0x4 | uint32_t | ? | Contents size | Size of the texture data. Used in placed texture mode |
0x3C | 0x4 | void* | ? | Placed texture data | nullptr in file. Set in memory to store placed texture buffer |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Texture interface* | ? | Texture interface | nullptr in file. The game sets this pointer in memory. The interface is chosen by the texture type. |
0x8 | 0x4 | ? | ? | Skips shader resource creation if 3 | |
0xC | 0x4 | int32_t | ? | Dimension | See dimension |
0x10 | 0x8 | void* | ? | Pixel data | Offset in file. The game sets this pointer in memory. |
0x18 | 0x8 | ID3D11ShaderResourceView* | ? | Shader resource view interface | nullptr in file. The game sets this pointer in memory. |
0x20 | 0x8 | ID3D11ShaderResourceView* | ? | nullptr in file. The game sets this pointer in memory. | |
0x28 | 0x4 | ? | ? | ||
0x2C | 0x4 | DXGI_FORMAT | Format | A DXGI_FORMAT enumeration specifying the format the texture will be in after it is loaded. | |
0x30 | 0x4 | uint32_t | ? | Flags | See flags |
0x34 | 0x2 | uint16_t | Width | The target width of the texture. If the actual width of the texture is larger or smaller than this value then the texture will be scaled up or down to fit this target width. | |
0x36 | 0x2 | uint16_t | Height | The target height of the texture. If the actual height of the texture is larger or smaller than this value then the texture will be scaled up or down to fit this target height. | |
0x38 | 0x2 | uint16_t | Depth | The depth of the texture. This only applies to volume textures. | |
0x3A | 0x2 | uint16_t | ArraySize | The number of elements in the array. | |
0x3C | 0x1 | uint8_t | MostDetailedMip | Index of the most detailed mipmap level to use. | |
0x3D | 0x1 | uint8_t | MipLevels | The maximum number of mipmap levels in the texture. | |
0x3E | 0x2 | ? | ? | ||
0x40 | 0x8 | void* | ? | ||
0x48 | 0x4 | uint32_t | ? | Tile mode | XG_TILE_MODE. Used in placed texture mode |
0x4C | 0x4 | uint32_t | ? | Contents size | Size of the texture data. Used in placed texture mode |
0x50 | 0x8 | void* | ? | Placed texture data | nullptr in file. Set in memory to store placed texture buffer |
Unions
Texture interface
Anonymous union.
32-bit
Length | Type | Name | Description | Comments |
---|---|---|---|---|
0x4 | ID3D11Resource* | m_resource | Resource interface | |
0x4 | ID3D11Texture1D* | m_texture1d | 1D texture interface | |
0x4 | ID3D11Texture2D* | m_texture2d | 2D texture interface | |
0x4 | ID3D11Texture3D* | m_texture3d | 3D texture interface |
64-bit
Length | Type | Name | Description | Comments |
---|---|---|---|---|
0x8 | ID3D11Resource* | m_resource | Resource interface | |
0x8 | ID3D11Texture1D* | m_texture1d | 1D texture interface | |
0x8 | ID3D11Texture2D* | m_texture2d | 2D texture interface | |
0x8 | ID3D11Texture3D* | m_texture3d | 3D texture interface |
Enumerations
D3D11_USAGE
From D3D11_USAGE on Microsoft Learn.
Name | Value | Comments |
---|---|---|
D3D11_USAGE_DEFAULT | 0 | |
D3D11_USAGE_IMMUTABLE | 1 | |
D3D11_USAGE_DYNAMIC | 2 | |
D3D11_USAGE_STAGING | 3 |
Dimension
Name | Value | Comments |
---|---|---|
? | 6 | 1D texture |
? | 7 | 2D texture |
? | 8 | 3D texture |
? | 9 | Cube texture |
DXGI_FORMAT
From DXGI_FORMAT on Microsoft Learn.
Name | Value | Comments |
---|---|---|
DXGI_FORMAT_UNKNOWN | 0 | The format is not known. |
DXGI_FORMAT_R32G32B32A32_TYPELESS | 1 | A four-component, 128-bit typeless format that supports 32 bits per channel including alpha. |
DXGI_FORMAT_R32G32B32A32_FLOAT | 2 | A four-component, 128-bit floating-point format that supports 32 bits per channel including alpha. |
DXGI_FORMAT_R32G32B32A32_UINT | 3 | A four-component, 128-bit unsigned-integer format that supports 32 bits per channel including alpha. |
DXGI_FORMAT_R32G32B32A32_SINT | 4 | A four-component, 128-bit signed-integer format that supports 32 bits per channel including alpha. |
DXGI_FORMAT_R32G32B32_TYPELESS | 5 | A three-component, 96-bit typeless format that supports 32 bits per color channel. |
DXGI_FORMAT_R32G32B32_FLOAT | 6 | A three-component, 96-bit floating-point format that supports 32 bits per color channel |
DXGI_FORMAT_R32G32B32_UINT | 7 | A three-component, 96-bit unsigned-integer format that supports 32 bits per color channel. |
DXGI_FORMAT_R32G32B32_SINT | 8 | A three-component, 96-bit signed-integer format that supports 32 bits per color channel. |
DXGI_FORMAT_R16G16B16A16_TYPELESS | 9 | A four-component, 64-bit typeless format that supports 16 bits per channel including alpha. |
DXGI_FORMAT_R16G16B16A16_FLOAT | 10 | A four-component, 64-bit floating-point format that supports 16 bits per channel including alpha. |
DXGI_FORMAT_R16G16B16A16_UNORM | 11 | A four-component, 64-bit unsigned-normalized-integer format that supports 16 bits per channel including alpha. |
DXGI_FORMAT_R16G16B16A16_UINT | 12 | A four-component, 64-bit unsigned-integer format that supports 16 bits per channel including alpha. |
DXGI_FORMAT_R16G16B16A16_SNORM | 13 | A four-component, 64-bit signed-normalized-integer format that supports 16 bits per channel including alpha. |
DXGI_FORMAT_R16G16B16A16_SINT | 14 | A four-component, 64-bit signed-integer format that supports 16 bits per channel including alpha. |
DXGI_FORMAT_R32G32_TYPELESS | 15 | A two-component, 64-bit typeless format that supports 32 bits for the red channel and 32 bits for the green channel. |
DXGI_FORMAT_R32G32_FLOAT | 16 | A two-component, 64-bit floating-point format that supports 32 bits for the red channel and 32 bits for the green channel. |
DXGI_FORMAT_R32G32_UINT | 17 | A two-component, 64-bit unsigned-integer format that supports 32 bits for the red channel and 32 bits for the green channel. |
DXGI_FORMAT_R32G32_SINT | 18 | A two-component, 64-bit signed-integer format that supports 32 bits for the red channel and 32 bits for the green channel. |
DXGI_FORMAT_R32G8X24_TYPELESS | 19 | A two-component, 64-bit typeless format that supports 32 bits for the red channel, 8 bits for the green channel, and 24 bits are unused. |
DXGI_FORMAT_D32_FLOAT_S8X24_UINT | 20 | A 32-bit floating-point component, and two unsigned-integer components (with an additional 32 bits). This format supports 32-bit depth, 8-bit stencil, and 24 bits are unused. |
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS | 21 | A 32-bit floating-point component, and two typeless components (with an additional 32 bits). This format supports 32-bit red channel, 8 bits are unused, and 24 bits are unused. |
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT | 22 | A 32-bit typeless component, and two unsigned-integer components (with an additional 32 bits). This format has 32 bits unused, 8 bits for green channel, and 24 bits are unused. |
DXGI_FORMAT_R10G10B10A2_TYPELESS | 23 | A four-component, 32-bit typeless format that supports 10 bits for each color and 2 bits for alpha. |
DXGI_FORMAT_R10G10B10A2_UNORM | 24 | A four-component, 32-bit unsigned-normalized-integer format that supports 10 bits for each color and 2 bits for alpha. |
DXGI_FORMAT_R10G10B10A2_UINT | 25 | A four-component, 32-bit unsigned-integer format that supports 10 bits for each color and 2 bits for alpha. |
DXGI_FORMAT_R11G11B10_FLOAT | 26 | Three partial-precision floating-point numbers encoded into a single 32-bit value (a variant of s10e5, which is sign bit, 10-bit mantissa, and 5-bit biased (15) exponent). There are no sign bits, and there is a 5-bit biased (15) exponent for each channel, 6-bit mantissa for R and G, and a 5-bit mantissa for B. |
DXGI_FORMAT_R8G8B8A8_TYPELESS | 27 | A four-component, 32-bit typeless format that supports 8 bits per channel including alpha. |
DXGI_FORMAT_R8G8B8A8_UNORM | 28 | A four-component, 32-bit unsigned-normalized-integer format that supports 8 bits per channel including alpha. |
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB | 29 | A four-component, 32-bit unsigned-normalized integer sRGB format that supports 8 bits per channel including alpha. |
DXGI_FORMAT_R8G8B8A8_UINT | 30 | A four-component, 32-bit unsigned-integer format that supports 8 bits per channel including alpha. |
DXGI_FORMAT_R8G8B8A8_SNORM | 31 | A four-component, 32-bit signed-normalized-integer format that supports 8 bits per channel including alpha. |
DXGI_FORMAT_R8G8B8A8_SINT | 32 | A four-component, 32-bit signed-integer format that supports 8 bits per channel including alpha. |
DXGI_FORMAT_R16G16_TYPELESS | 33 | A two-component, 32-bit typeless format that supports 16 bits for the red channel and 16 bits for the green channel. |
DXGI_FORMAT_R16G16_FLOAT | 34 | A two-component, 32-bit floating-point format that supports 16 bits for the red channel and 16 bits for the green channel. |
DXGI_FORMAT_R16G16_UNORM | 35 | A two-component, 32-bit unsigned-normalized-integer format that supports 16 bits each for the green and red channels. |
DXGI_FORMAT_R16G16_UINT | 36 | A two-component, 32-bit unsigned-integer format that supports 16 bits for the red channel and 16 bits for the green channel. |
DXGI_FORMAT_R16G16_SNORM | 37 | A two-component, 32-bit signed-normalized-integer format that supports 16 bits for the red channel and 16 bits for the green channel. |
DXGI_FORMAT_R16G16_SINT | 38 | A two-component, 32-bit signed-integer format that supports 16 bits for the red channel and 16 bits for the green channel. |
DXGI_FORMAT_R32_TYPELESS | 39 | A single-component, 32-bit typeless format that supports 32 bits for the red channel. |
DXGI_FORMAT_D32_FLOAT | 40 | A single-component, 32-bit floating-point format that supports 32 bits for depth. |
DXGI_FORMAT_R32_FLOAT | 41 | A single-component, 32-bit floating-point format that supports 32 bits for the red channel. |
DXGI_FORMAT_R32_UINT | 42 | A single-component, 32-bit unsigned-integer format that supports 32 bits for the red channel. |
DXGI_FORMAT_R32_SINT | 43 | A single-component, 32-bit signed-integer format that supports 32 bits for the red channel. |
DXGI_FORMAT_R24G8_TYPELESS | 44 | A two-component, 32-bit typeless format that supports 24 bits for the red channel and 8 bits for the green channel. |
DXGI_FORMAT_D24_UNORM_S8_UINT | 45 | A 32-bit z-buffer format that supports 24 bits for depth and 8 bits for stencil. |
DXGI_FORMAT_R24_UNORM_X8_TYPELESS | 46 | A 32-bit format, that contains a 24 bit, single-component, unsigned-normalized integer, with an additional typeless 8 bits. This format has 24 bits red channel and 8 bits unused. |
DXGI_FORMAT_X24_TYPELESS_G8_UINT | 47 | A 32-bit format, that contains a 24 bit, single-component, typeless format, with an additional 8 bit unsigned integer component. This format has 24 bits unused and 8 bits green channel. |
DXGI_FORMAT_R8G8_TYPELESS | 48 | A two-component, 16-bit typeless format that supports 8 bits for the red channel and 8 bits for the green channel. |
DXGI_FORMAT_R8G8_UNORM | 49 | A two-component, 16-bit unsigned-normalized-integer format that supports 8 bits for the red channel and 8 bits for the green channel. |
DXGI_FORMAT_R8G8_UINT | 50 | A two-component, 16-bit unsigned-integer format that supports 8 bits for the red channel and 8 bits for the green channel. |
DXGI_FORMAT_R8G8_SNORM | 51 | A two-component, 16-bit signed-normalized-integer format that supports 8 bits for the red channel and 8 bits for the green channel. |
DXGI_FORMAT_R8G8_SINT | 52 | A two-component, 16-bit signed-integer format that supports 8 bits for the red channel and 8 bits for the green channel. |
DXGI_FORMAT_R16_TYPELESS | 53 | A single-component, 16-bit typeless format that supports 16 bits for the red channel. |
DXGI_FORMAT_R16_FLOAT | 54 | A single-component, 16-bit floating-point format that supports 16 bits for the red channel. |
DXGI_FORMAT_D16_UNORM | 55 | A single-component, 16-bit unsigned-normalized-integer format that supports 16 bits for depth. |
DXGI_FORMAT_R16_UNORM | 56 | A single-component, 16-bit unsigned-normalized-integer format that supports 16 bits for the red channel. |
DXGI_FORMAT_R16_UINT | 57 | A single-component, 16-bit unsigned-integer format that supports 16 bits for the red channel. |
DXGI_FORMAT_R16_SNORM | 58 | A single-component, 16-bit signed-normalized-integer format that supports 16 bits for the red channel. |
DXGI_FORMAT_R16_SINT | 59 | A single-component, 16-bit signed-integer format that supports 16 bits for the red channel. |
DXGI_FORMAT_R8_TYPELESS | 60 | A single-component, 8-bit typeless format that supports 8 bits for the red channel. |
DXGI_FORMAT_R8_UNORM | 61 | A single-component, 8-bit unsigned-normalized-integer format that supports 8 bits for the red channel. |
DXGI_FORMAT_R8_UINT | 62 | A single-component, 8-bit unsigned-integer format that supports 8 bits for the red channel. |
DXGI_FORMAT_R8_SNORM | 63 | A single-component, 8-bit signed-normalized-integer format that supports 8 bits for the red channel. |
DXGI_FORMAT_R8_SINT | 64 | A single-component, 8-bit signed-integer format that supports 8 bits for the red channel. |
DXGI_FORMAT_A8_UNORM | 65 | A single-component, 8-bit unsigned-normalized-integer format for alpha only. |
DXGI_FORMAT_R1_UNORM | 66 | A single-component, 1-bit unsigned-normalized integer format that supports 1 bit for the red channel. |
DXGI_FORMAT_R9G9B9E5_SHAREDEXP | 67 | Three partial-precision floating-point numbers encoded into a single 32-bit value all sharing the same 5-bit exponent (variant of s10e5, which is sign bit, 10-bit mantissa, and 5-bit biased (15) exponent). There is no sign bit, and there is a shared 5-bit biased (15) exponent and a 9-bit mantissa for each channel. |
DXGI_FORMAT_R8G8_B8G8_UNORM | 68 | A four-component, 32-bit unsigned-normalized-integer format. This packed RGB format is analogous to the UYVY format. Each 32-bit block describes a pair of pixels: (R8, G8, B8) and (R8, G8, B8) where the R8/B8 values are repeated, and the G8 values are unique to each pixel. Width must be even. |
DXGI_FORMAT_G8R8_G8B8_UNORM | 69 | A four-component, 32-bit unsigned-normalized-integer format. This packed RGB format is analogous to the YUY2 format. Each 32-bit block describes a pair of pixels: (R8, G8, B8) and (R8, G8, B8) where the R8/B8 values are repeated, and the G8 values are unique to each pixel. Width must be even. |
DXGI_FORMAT_BC1_TYPELESS | 70 | Four-component typeless block-compression format. |
DXGI_FORMAT_BC1_UNORM | 71 | Four-component block-compression format. |
DXGI_FORMAT_BC1_UNORM_SRGB | 72 | Four-component block-compression format for sRGB data. |
DXGI_FORMAT_BC2_TYPELESS | 73 | Four-component typeless block-compression format. |
DXGI_FORMAT_BC2_UNORM | 74 | Four-component block-compression format. |
DXGI_FORMAT_BC2_UNORM_SRGB | 75 | Four-component block-compression format for sRGB data. |
DXGI_FORMAT_BC3_TYPELESS | 76 | Four-component typeless block-compression format. |
DXGI_FORMAT_BC3_UNORM | 77 | Four-component block-compression format. |
DXGI_FORMAT_BC3_UNORM_SRGB | 78 | Four-component block-compression format for sRGB data. |
DXGI_FORMAT_BC4_TYPELESS | 79 | One-component typeless block-compression format. |
DXGI_FORMAT_BC4_UNORM | 80 | One-component block-compression format. |
DXGI_FORMAT_BC4_SNORM | 81 | One-component block-compression format. |
DXGI_FORMAT_BC5_TYPELESS | 82 | Two-component typeless block-compression format. |
DXGI_FORMAT_BC5_UNORM | 83 | Two-component block-compression format. |
DXGI_FORMAT_BC5_SNORM | 84 | Two-component block-compression format. |
DXGI_FORMAT_B5G6R5_UNORM | 85 | A three-component, 16-bit unsigned-normalized-integer format that supports 5 bits for blue, 6 bits for green, and 5 bits for red. |
DXGI_FORMAT_B5G5R5A1_UNORM | 86 | A four-component, 16-bit unsigned-normalized-integer format that supports 5 bits for each color channel and 1-bit alpha. |
DXGI_FORMAT_B8G8R8A8_UNORM | 87 | A four-component, 32-bit unsigned-normalized-integer format that supports 8 bits for each color channel and 8-bit alpha. |
DXGI_FORMAT_B8G8R8X8_UNORM | 88 | A four-component, 32-bit unsigned-normalized-integer format that supports 8 bits for each color channel and 8 bits unused. |
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM | 89 | A four-component, 32-bit 2.8-biased fixed-point format that supports 10 bits for each color channel and 2-bit alpha. |
DXGI_FORMAT_B8G8R8A8_TYPELESS | 90 | A four-component, 32-bit typeless format that supports 8 bits for each channel including alpha. |
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB | 91 | A four-component, 32-bit unsigned-normalized standard RGB format that supports 8 bits for each channel including alpha. |
DXGI_FORMAT_B8G8R8X8_TYPELESS | 92 | A four-component, 32-bit typeless format that supports 8 bits for each color channel, and 8 bits are unused. |
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB | 93 | A four-component, 32-bit unsigned-normalized standard RGB format that supports 8 bits for each color channel, and 8 bits are unused. |
DXGI_FORMAT_BC6H_TYPELESS | 94 | A typeless block-compression format. |
DXGI_FORMAT_BC6H_UF16 | 95 | A block-compression format. |
DXGI_FORMAT_BC6H_SF16 | 96 | A block-compression format. |
DXGI_FORMAT_BC7_TYPELESS | 97 | A typeless block-compression format. |
DXGI_FORMAT_BC7_UNORM | 98 | A block-compression format. |
DXGI_FORMAT_BC7_UNORM_SRGB | 99 | A block-compression format. |
DXGI_FORMAT_AYUV | 100 | Most common YUV 4:4:4 video resource format. |
DXGI_FORMAT_Y410 | 101 | 10-bit per channel packed YUV 4:4:4 video resource format. |
DXGI_FORMAT_Y416 | 102 | 16-bit per channel packed YUV 4:4:4 video resource format. |
DXGI_FORMAT_NV12 | 103 | Most common YUV 4:2:0 video resource format. Width and height must be even. |
DXGI_FORMAT_P010 | 104 | 10-bit per channel planar YUV 4:2:0 video resource format. Width and height must be even. |
DXGI_FORMAT_P016 | 105 | 16-bit per channel planar YUV 4:2:0 video resource format. Width and height must be even. |
DXGI_FORMAT_420_OPAQUE | 106 | 8-bit per channel planar YUV 4:2:0 video resource format. Width and height must be even. |
DXGI_FORMAT_YUY2 | 107 | Most common YUV 4:2:2 video resource format. Width must be even. |
DXGI_FORMAT_Y210 | 108 | 10-bit per channel packed YUV 4:2:2 video resource format. Width must be even. |
DXGI_FORMAT_Y216 | 109 | 16-bit per channel packed YUV 4:2:2 video resource format. Width must be even. |
DXGI_FORMAT_NV11 | 110 | Most common planar YUV 4:1:1 video resource format. Width must be a multiple of 4. |
DXGI_FORMAT_AI44 | 111 | 4-bit palletized YUV format that is commonly used for DVD subpicture. |
DXGI_FORMAT_IA44 | 112 | 4-bit palletized YUV format that is commonly used for DVD subpicture. |
DXGI_FORMAT_P8 | 113 | 8-bit palletized format that is used for palletized RGB data when the processor processes ISDB-T data and for palletized YUV data when the processor processes BluRay data. |
DXGI_FORMAT_A8P8 | 114 | 8-bit palletized format with 8 bits of alpha that is used for palletized YUV data when the processor processes BluRay data. |
DXGI_FORMAT_B4G4R4A4_UNORM | 115 | A four-component, 16-bit unsigned-normalized integer format that supports 4 bits for each channel including alpha. |
DXGI_FORMAT_P208 | 130 | A video format; an 8-bit version of a hybrid planar 4:2:2 format. |
DXGI_FORMAT_V208 | 131 | An 8 bit YCbCrA 4:4 rendering format. |
DXGI_FORMAT_V408 | 132 | An 8 bit YCbCrA 4:4:4:4 rendering format. |
DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE | 133 | |
DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE | 134 | |
DXGI_FORMAT_FORCE_UINT | 0xFFFFFFFF | Forces this enumeration to compile to 32 bits in size. This value is not used. |
Flags
Name | Value | Comments |
---|---|---|
? | 0x1 | No initial pixel data |
? | 0x2 | Render target |
? | 0x4 | CPU write access |
? | 0x8 | Enable mip generation (if a render target) |
? | 0x10 | |
? | 0x20 | |
? | 0x40 | Depth stencil |
? | 0x80 | |
? | 0x100 | |
? | 0x200 | Placed texture (not available on PC) |
? | 0x400000 | No depth compression (PS4 and XB1 only) |
? | 0x800000 | No colour compression (PS4 and XB1 only) |