Text File
In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game.
Structures[edit | edit source]
CgsResource::TextFileResource[edit | edit source]
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | mLength | Length of the string, excluding the null terminator | |
0x4 | 0x1 | char[1] | mText | The text content of the resource |