Streamed Track Data

From Burnout Wiki
Revision as of 20:04, 16 April 2021 by AcuteSyntax (talk | contribs)

This format contains the mesh data and collision geometry of a single track unit. All of a given track's streamed objects are stored together as an array, in a single file named STREAMED.DAT.

Layout

Track Data

Offset Name Type Value Notes
0x00 Loaded state ELoadedState 0x00 = Not Loaded
0x01 = Loaded
0x02 = Usable
0x03 = Maximum States
0x04 Original hull ID int
0x08 Data size (bytes) int32
0x10 Bounding box Bounding Box
0x50 World render object Track Render Object
0x58 Is LOD? bool32

Track Render Object

Offset Name Type Value Notes
0x00 Mesh count int16
0x04 Meshes Track Mesh*[] Pointer to an array of Track Meshes

Track Mesh

Offset Name Type Value Notes
0x00 Reserved (1) word
0x04 Reserved (2) word
0x08 Reserved (3) word
0x0C Render data (first) word*
0x10 Reserved (4) word
0x14 Reserved (5) word
0x18 Reserved (6) word
0x1C Render data (rest) word*
0x20 Reserved (7) word
0x24 Reserved (8) word
0x28 Reserved (9) word
0x2C Chained mesh int
0x30 Reserved (10) float
0x34 Reserved (11) float
0x38 Reserved (12) float
0x3C Reserved (13) word