Streamed Track Data: Difference between revisions
Content added Content deleted
AcuteSyntax (talk | contribs) (Created page with "This format contains the mesh data and collision geometry of a single track unit. All of a given track's streamed objects are stored together as an array, in a single file nam...") |
AcuteSyntax (talk | contribs) mNo edit summary |
||
Line 18: | Line 18: | ||
| 0x10 || Bounding box || Bounding Box || || |
| 0x10 || Bounding box || Bounding Box || || |
||
|- |
|- |
||
| 0x50 || World render object || |
| 0x50 || World render object || Track Render Object || || |
||
|- |
|- |
||
| 0x58 || Is LOD? || bool32 || || |
| 0x58 || Is LOD? || bool32 || || |
||
Line 33: | Line 33: | ||
| 0x00 || Mesh count || int16 || || |
| 0x00 || Mesh count || int16 || || |
||
|- |
|- |
||
| 0x04 || Meshes || |
| 0x04 || Meshes || Track Mesh*[] || || Pointer to an array of Track Meshes |
||
|} |
|} |
||
Revision as of 20:04, 16 April 2021
This format contains the mesh data and collision geometry of a single track unit. All of a given track's streamed objects are stored together as an array, in a single file named STREAMED.DAT
.
Layout
Track Data
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Loaded state | ELoadedState | 0x00 = Not Loaded 0x01 = Loaded 0x02 = Usable 0x03 = Maximum States | |
0x04 | Original hull ID | int | ||
0x08 | Data size (bytes) | int32 | ||
0x10 | Bounding box | Bounding Box | ||
0x50 | World render object | Track Render Object | ||
0x58 | Is LOD? | bool32 |
Track Render Object
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Mesh count | int16 | ||
0x04 | Meshes | Track Mesh*[] | Pointer to an array of Track Meshes |
Track Mesh
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Reserved (1) | word | ||
0x04 | Reserved (2) | word | ||
0x08 | Reserved (3) | word | ||
0x0C | Render data (first) | word* | ||
0x10 | Reserved (4) | word | ||
0x14 | Reserved (5) | word | ||
0x18 | Reserved (6) | word | ||
0x1C | Render data (rest) | word* | ||
0x20 | Reserved (7) | word | ||
0x24 | Reserved (8) | word | ||
0x28 | Reserved (9) | word | ||
0x2C | Chained mesh | int | ||
0x30 | Reserved (10) | float | ||
0x34 | Reserved (11) | float | ||
0x38 | Reserved (12) | float | ||
0x3C | Reserved (13) | word |