Static Track Data
This container format is used to store textures and mesh data in all games from Takedown to Dominator. It uses the filename STATIC.DAT
.
Versions
Version | |||||
---|---|---|---|---|---|
0x21 | 0x26 | 0x27 | 0x32 | 0x34 | |
Date | Apr 2004 | May 2004 | Jul 2004 | May 2005 | Jul 2005 |
Games | Takedown (Early Demo) | Takedown (Preview Build) | Takedown Legends Dominator(PSP) |
Revenge (Early Demo) Revenge (Alpha 7 Build) |
Revenge Dominator(PS2) |
Header
Version 0x27
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Version number | UInt32 | 0x27 | |
0x04 | File size (bytes) | UInt32 | ||
0x08 | Texture-related | * | Possibly UV map data, as zeroing this out results in none of the file's textures being drawn to the track | |
0x16 | Texture count | UInt16 | ||
0x60 | Texture offsets | Texture*[] |