Static Track Data: Difference between revisions

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(Created page with "This container format is used to store track textures in all games from Takedown to Dominator. It uses the filename <code>STATIC.DAT</code>. = Versions = {| class="wikitable"...")
 
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| 0x08 || Texture-related || * || || Possibly UV map data, as zeroing this out results in none of the file's textures being drawn to the track
| 0x08 || Texture-related || * || || Possibly UV map data, as zeroing this out results in none of the file's textures being drawn to the track
|-
|-
| 0x14 || Texture count || UInt32 || ||
| 0x16 || Texture count || UInt16 || ||
|-
|-
| 0x60 || Texture offsets || Texture*[] || ||
| 0x60 || Texture offsets || Texture*[] || ||

Revision as of 20:50, 23 March 2021

This container format is used to store track textures in all games from Takedown to Dominator. It uses the filename STATIC.DAT.

Versions

Version
0x21 0x26 0x27 0x32 0x34
Date Apr 2004 May 2004 Jul 2004 May 2005 Jul 2005
Games Takedown (Early Demo) Takedown (Preview Build) Takedown
Legends
Dominator(PSP)
Revenge (Early Demo)
Revenge (Alpha 7 Build)
Revenge
Dominator(PS2)

Header

Version 0x27

Offset Name Type Value Notes
0x00 Version number UInt32 0x27
0x04 File size (bytes) UInt32
0x08 Texture-related * Possibly UV map data, as zeroing this out results in none of the file's textures being drawn to the track
0x16 Texture count UInt16
0x60 Texture offsets Texture*[]