Static Track Data: Difference between revisions
Content added Content deleted
AcuteSyntax (talk | contribs) (Created page with "This container format is used to store track textures in all games from Takedown to Dominator. It uses the filename <code>STATIC.DAT</code>. = Versions = {| class="wikitable"...") |
AcuteSyntax (talk | contribs) |
||
Line 29: | Line 29: | ||
| 0x08 || Texture-related || * || || Possibly UV map data, as zeroing this out results in none of the file's textures being drawn to the track |
| 0x08 || Texture-related || * || || Possibly UV map data, as zeroing this out results in none of the file's textures being drawn to the track |
||
|- |
|- |
||
| |
| 0x16 || Texture count || UInt16 || || |
||
|- |
|- |
||
| 0x60 || Texture offsets || Texture*[] || || |
| 0x60 || Texture offsets || Texture*[] || || |