Static Track Data: Difference between revisions

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(Created page with "This container format is used to store track textures in all games from Takedown to Dominator. It uses the filename <code>STATIC.DAT</code>. = Versions = {| class="wikitable"...")
 
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| 0x08 || Texture-related || * || || Possibly UV map data, as zeroing this out results in none of the file's textures being drawn to the track
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| 0x140x16 || Texture count || UInt32UInt16 || ||
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| 0x60 || Texture offsets || Texture*[] || ||