Shader Program Buffer: Difference between revisions
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The shader program buffer, as the name suggests, describes a buffer for compiled shaders. Shaders are platform-specific and their formats vary greatly, and differences between pixel shaders and vertex shaders double this diversity. This makes documenting the formats extremely challenging; as such, although attempts have been made to do so, they will most likely remain undocumented on this wiki.
PlayStation 3 uses shaders compiled with
For information on Xbox 360 shaders, see Microsoft's documentation of [https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx9-graphics-reference-asm-ps-3-0 ps_3_0] and [https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx9-graphics-reference-asm-vs-3-0 vs_3_0].
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