Burnout Legends (2005-06-06 build): Difference between revisions
Burnout Legends (2005-06-06 build) (view source)
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{{ ProtoInfobox
A debug-enabled build of Burnout Legends' PlayStation Portable version, presumably compiled on '''June 6th, 2005''' based on text strings present in its executable. It possesses plenty of developer features, such as a full-fledged debug menu and code asserts. This build is currently only present in executable form, as it was being used as a placeholder for a '''Game Sharing''' executable in the '''July 8th, 2005''' build of Burnout Legends.▼
| buildname = Burnout Legends (2005-06-06)
| titleimage = [[File:BLegendsGS-titlescreen.png|340px|]]
| discimage = (no disc image available)
| plat = PlayStation Portable
| builddate = June 6th, 2005
| aliases = "Game-Sharing Build", "GS Binary"
| relstatus = Yes
}}
▲A debug-enabled
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</pre>
The proper directory structure still needs to be created before being able to save the files. For Windows users, save [https://
To export the current vehicle physics settings, use the '''Save Data...''' option, located in the <tt>Car</tt> subcategory of the <tt>Physics</tt> menu. The resulting file will be located in the <code>BLGS_SaveData/DbgExport/ValueDB/VehiclePhysics</code> folder and have a filename of <code>%s.cfg</code>, where <tt>%s</tt> is the name of the vehicle's class (e.g. <tt>COMP</tt> for the Compact Class), followed by <tt>CAR</tt>, the index of the car in its class and the .cfg extension. For example, the Compact Type 1's data is exported to <code>COMPCAR1.CFG</code>.
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= Known Issues =
* Certain pursuit events will soft-lock the game upon being started in the World Tour. <pre>(Full list to be written soon)</pre>
* The player is unable to give input during the starting countdown in both crash mode and online events.
* The player vehicle is prone to randomly becoming undriveable and/or distorted without reason.
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