Jump to content

Burnout Legends (2005-06-06 build): Difference between revisions

m
minor formatting touchups
No edit summary
m (minor formatting touchups)
Line 54:
To export the current vehicle physics settings, use the '''Save Data...''' option, located in the <tt>Car</tt> subcategory of the <tt>Physics</tt> menu. The resulting file will be located in the <code>BLGS_SaveData/DbgExport/ValueDB/VehiclePhysics</code> folder and have a filename of <code>%s.cfg</code>, where <tt>%s</tt> is the name of the vehicle's class (e.g. <tt>COMP</tt> for the Compact Class), followed by <tt>CAR</tt>, the index of the car in its class and the .cfg extension. For example, the Compact Type 1's data is exported to <code>COMPCAR1.CFG</code>.
 
== Notable Differences ==
Although this build is only presented in the form of an executable, it presents a couple of differences to be noted compared to the '''July 8th, 2005''' build that it is acquired from, aside from the obvious debug tools.
 
==== Extra Car Slot ====
In the rewards menu, the game alludes to containing 90 vehicles instead of 89 like other versions. It is unknown if there was actually another planned vehicle or if it was merely a spot for per say a testing vehicle that had not been fully removed, since this build contains debug tools.
 
==== Minor Changes in World Tour ====
Within the world tour, certain events sport minor changes with vehicle choice. Full list to be detailed soon.
 
==== Missing Signature Takedowns ====
In this build, there are 4 signature takedowns that are missing from other versions beyond this point. Due to not containing textures, they show up blank in the rewards menu but can still be acquired through normal gameplay. These include:
 
* Tram Ram
 
* Avalanche!
 
* Berth Trauma
 
* Tunnel of Shove
 
== Known Issues ==
* Certain pursuit events will soft-lock the game upon being started in the World Tour. <pre>(Full list to be written soon)</pre>
* Certain pursuit events will soft-lock the game upon being started in the World Tour.
 
* The player is unable to give input during the starting countdown in both crash mode and online events.
 
* The player vehicle is prone to randomly becoming undriveable and/or distorted without reason.
 
* Replay and crash cameras can stutter trying to keep up with the player vehicle.
 
* AI racers will at various points stop driving their vehicle.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.