Sound Weapon: Difference between revisions
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m (Burninrubber0 moved page Sound Bullet Impact to Sound Weapon without leaving a redirect: Wrong type name) |
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{{ParadiseResourceTypeInfobox |
{{ParadiseResourceTypeInfobox |
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| name = |
| name = BkSoundWeapon |
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| othernames = |
| othernames = SoundWeapon Data |
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| id = |
| id = 0x11000 |
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| category = Game-specific<br />(Black 2) |
| category = Game-specific<br />(Black 2) |
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| memdist = Main Memory only |
| memdist = Main Memory only |
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}} |
}} |
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Weapon sound data resources are used in [[Black 2 (2007-02-13 build)]]. They are per-weapon lists of [[Sound Gunsu|Gunsus]], which are referenced directly rather than imported. |
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= Structures = |
= Structures = |
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| 0x4 || 0x4 || uint32_t || ? || Resource size || |
| 0x4 || 0x4 || uint32_t || ? || Resource size || |
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| 0x8 || 0x4 || uint32_t || ? || Number of |
| 0x8 || 0x4 || uint32_t || ? || Number of weapon gunsus || |
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| 0xC || 0x4 || [[Resource ID]]* || ? || |
| 0xC || 0x4 || [[Resource ID]]* || ? || Weapon gunsu resource IDs || See [[Sound Gunsu]] |
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Latest revision as of 02:30, 10 October 2023
BkSoundWeapon | |
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aka SoundWeapon Data | |
Type ID | 0x11000 |
Category | Game-specific (Black 2) |
Memory distribution |
Main Memory only |
Editor available? |
No |
Weapon sound data resources are used in Black 2 (2007-02-13 build). They are per-weapon lists of Gunsus, which are referenced directly rather than imported.
Structures
Header
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | ? | Version? | Always 1 |
0x4 | 0x4 | uint32_t | ? | Resource size | |
0x8 | 0x4 | uint32_t | ? | Number of weapon gunsus | |
0xC | 0x4 | Resource ID* | ? | Weapon gunsu resource IDs | See Sound Gunsu |