Sound Bullet Impact
BkSoundBulletImpact | |
---|---|
aka SoundBulletImpact Data | |
Type ID | 0x11002 |
Category | Game-specific (Black 2) |
Memory distribution |
Main Memory only |
Editor available? |
No |
Bullet impacts are sound data containers used in Black 2 (2007-02-13 build).
Structures[edit | edit source]
Header[edit | edit source]
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | ? | Version? | Always 4 |
0x4 | 0x4 | uint32_t | ? | Resource size | |
0x8 | 0x4 | uint32_t | ? | Data 1 count | |
0xC | 0x4 | uint32_t* | ? | Data 1 | |
0x10 | 0x4 | uint32_t | ? | Data 2 count | |
0x14 | 0x4 | uint32_t* | ? | Hashes 2 | |
0x18 | 0x4 | uint32_t | ? | Data 3 count | |
0x1C | 0x4 | uint32_t* | ? | Data 3 | |
0x20 | 0x4 | uint32_t | ? | Number of indices | |
0x24 | 0x4 | uint16_t* | ? | Indices | |
0x28 | 0x4 | uint32_t | ? | Number of GameDB IDs | |
0x2C | 0x4 | uint64_t* | ? | GameDB IDs | |
0x30 | 0x4 | uint32_t | ? | Always 70 | |
0x34 | 0x4 | uint32_t | ? | Always 40 | |
0x38 | 0x4 | uint32_t | ? | Always 35 | |
0x3C | 0x4 | uint32_t | ? | Up to 100. Volume? | |
0x40 | 0x4 | uint32_t | ? | Up to 100. Volume? |