Sound Bullet Impact

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Revision as of 04:06, 10 October 2023 by Burninrubber0 (talk | contribs) (Created page.)
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BkSoundBulletImpact
aka SoundBulletImpact Data
No Example
Resource names Unknown
Type ID 0x11002
Category Game-specific
(Black 2)
Memory
distribution
Main Memory only
Imports Unknown
Imported by Unknown
Editor
available?
No

Bullet impacts are sound data containers used in Black 2 (2007-02-13 build).

Structures

Header

Offset Length Type Name Description Comments
0x0 0x4 uint32_t ? Version? Always 4
0x4 0x4 uint32_t ? Resource size
0x8 0x4 uint32_t ? Data 1 count
0xC 0x4 uint32_t* ? Data 1
0x10 0x4 uint32_t ? Data 2 count
0x14 0x4 uint32_t* ? Hashes 2
0x18 0x4 uint32_t ? Data 3 count
0x1C 0x4 uint32_t* ? Data 3
0x20 0x4 uint32_t ? Number of indices
0x24 0x4 uint16_t* ? Indices
0x28 0x4 uint32_t ? Number of GameDB IDs
0x2C 0x4 uint64_t* ? GameDB IDs
0x30 0x4 uint32_t ? Always 70
0x34 0x4 uint32_t ? Always 40
0x38 0x4 uint32_t ? Always 35
0x3C 0x4 uint32_t ? Up to 100. Volume?
0x40 0x4 uint32_t ? Up to 100. Volume?