Sound Gunsu
BkSoundGunsu | |
---|---|
aka SoundGunsu Data | |
Type ID | 0x11001 |
Category | Game-specific (Black 2) |
Memory distribution |
Main Memory only |
Editor available? |
No |
Gunsu, which evokes Ginsu, is a sound type specifically made for the guns in Black 2 (2007-02-13 build).
Structures
Header
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | ? | Version? | Always 3 |
0x4 | 0x4 | uint32_t | ? | Resource size | |
0x8 | 0x4 | uint32_t | ? | Data 1 count | |
0xC | 0x4 | uint32_t | ? | Data 2 count | |
0x10 | 0x4 | uint32_t | ? | Data 3 count | |
0x14 | 0x4 | uint32_t* | ? | Data 1 | |
0x18 | 0x4 | uint32_t* | ? | Data 2 | |
0x1C | 0x4 | uint32_t* | ? | Data 3 | |
0x20 | 0x4 | uint32_t | ? | 0, 1, or 2 | |
0x24 | 0x4 | uint32_t | ? | 0 or 1 | |
0x28 | 0x4 | uint32_t | ? | 1 or 4 | |
0x2C | 0x4 | uint32_t | ? | Usually 50, up to 199 | |
0x30 | 0x4 | uint32_t | ? | 0, 50, or 100 | |
0x34 | 0x4 | uint32_t | ? | 50 to 200, increments of 25 | |
0x38 | 0x4 | uint32_t | ? | 0 to 75, increments of 25 | |
0x3C | 0x4 | uint32_t | ? | Up to 250 | |
0x40 | 0x2 | ? | ? | Always 0 | |
0x42 | 0x1 | bool | ? |