Sound Weapon: Difference between revisions
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{{ParadiseResourceTypeInfobox
| name =
| othernames =
| id =
| category = Game-specific<br />(Black 2)
| memdist = Main Memory only
}}
= Structures =
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| 0x4 || 0x4 || uint32_t || ? || Resource size ||
|-
| 0x8 || 0x4 || uint32_t || ? || Number of
|-
| 0xC || 0x4 || [[Resource ID]]* || ? ||
|}
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Latest revision as of 02:30, 10 October 2023
BkSoundWeapon | |
---|---|
aka SoundWeapon Data | |
Type ID | 0x11000 |
Category | Game-specific (Black 2) |
Memory distribution |
Main Memory only |
Editor available? |
No |
Weapon sound data resources are used in Black 2 (2007-02-13 build). They are per-weapon lists of Gunsus, which are referenced directly rather than imported.
Structures
Header
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | ? | Version? | Always 1 |
0x4 | 0x4 | uint32_t | ? | Resource size | |
0x8 | 0x4 | uint32_t | ? | Number of weapon gunsus | |
0xC | 0x4 | Resource ID* | ? | Weapon gunsu resource IDs | See Sound Gunsu |