Satnav Tile Directory

From Burnout Wiki
SatNavTileDirectory
aka TileDirectory
No Example
Resource names Unknown
Type ID 0x29
Category Generic
Memory
distribution
Main Memory only
Imports Unknown
Imported by Unknown
Editor
available?
No

Satnav tile directories combine satnav tiles to create the minimap and main map textures used in early development builds of Burnout Paradise.

This type was dropped without a replacement; modern versions of the game use the SatNavMap texture in GUITEXTURES.BIN.

Structures

BrnGui::SatNavTileDirectory

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muItemCount Number of tile items
0x4 0x4 uint32_t muWidth Width in tile items
0x8 0x4 uint32_t muHeight Height in tile items
0xC 0x4 uint32_t muTileWidth Tile texture width in pixels
0x10 0x4 uint32_t muTileHeight Tile texture height in pixels
0x14 0x4 sTileItem* mpaItems Tile items
0x18 0x20 char[32] macName Tile directory resource name Matches bundle resource name when preprended with "SatNav\"

BrnGui::SatNavTileDirectory::sTileItem

Offset Length Type Name Description Comments
0x0 0x30 sRect[3] mBB Bounding box
0x30 0x20 char[32] macBundleName Tile resource name Matches bundle resource name when preprended with "SatNav\"
0x50 0x4 uint32_t muID Language hash of macBundleName
0x54 0x4 uint32_t muTextureCount Number of tile textures

BrnGui::SatNavTile::sRect

Offset Length Type Name Description Comments
0x0 0x4 float32_t mfLeft
0x4 0x4 float32_t mfTop
0x8 0x4 float32_t mfRight
0xC 0x4 float32_t mfBottom