Satnav Tile

From Burnout Wiki
SatNavTile
aka Tile

Tile 8x7 from Burnout 5 (2007-02-22 build).
Resource names Unknown
Type ID 0x28
Category Generic
Memory
distribution
Main Memory only
Imports Texture
Imported by Unknown
Editor
available?
No

Satnav tiles make up the minimap and main map textures in early development builds of Burnout Paradise. They are combined using a tile directory.

This type was dropped without a replacement; modern versions of the game use the SatNavMap texture in GUITEXTURES.BIN.

Structures

BrnGui::SatNavTile

Offset Length Type Name Description Comments
0x0 0x30 sRect[3] mBB Bounding box
0x30 0x30 sRect[3] mBBWorld World-relative bounding box
0x60 0x4 int32_t miXOffset X start position
0x64 0x4 int32_t miYOffset Y start position
0x68 0x4 uint32_t muTextureCount Number of tile textures
0x6C 0xC Texture2D*[3] mpapTextures Imported Texture resources
0x78 0x20 char[32] macBundleName Resource name Matches bundle resource name when preprended with "SatNav\"
0x98 0x4 uint32_t muID Language hash of macBundleName

BrnGui::SatNavTile::sRect

Offset Length Type Name Description Comments
0x0 0x4 float32_t mfLeft
0x4 0x4 float32_t mfTop
0x8 0x4 float32_t mfRight
0xC 0x4 float32_t mfBottom