|aka File and RAW|
|Main Memory only|
The raw resource type is found in Black 2 (2007-02-13 build). It acts as a small header for the raw data that follows.
Due to the nature of these resources, their contents are impossible to parse without additional context. There is no identifying information in either the Bundle or the resource to denote the format of the contained data. This is as opposed to the newer Binary File type, which masquerades as other resource types so their content is known. The game most likely handles raw resources on a case-by-case basis, expecting specific data in each particular context they are used in.
Structures[edit | edit source]
Header[edit | edit source]
|0x0||0x4||uint32_t||?||Resource size alignment||Always 4 bytes|
|0x4||0x4||uint32_t||?||Aligned resource size|
|0xC||0x4||uint32_t||?||Resource data offset|