Rasterizer State

From Burnout Wiki
RasterizerState
aka {{{othernames}}}
No Example
Resource names Unknown
Type ID 0x11
Category Generic
Memory
distribution
Main Memory only
Imports Unknown
Imported by Material Technique
Editor
available?
No

Rasterizer states are the earliest known variant of the RasterizerState structure used in modern material states. Their only known use is in Black 2 (2006-06-29 build); the type was deprecated by the time Burnout 5 (2006-11-13 build) was built.

Structures

Identical to the modern structure on Xbox 360; presumably the same on other platforms. See the relevant structure used in material states.