Display title | Modding/Burnout Paradise/Memory map |
Default sort key | Modding/Burnout Paradise/Memory map |
Page length (in bytes) | 19,066 |
Namespace ID | 0 |
Page ID | 1638 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | Burninrubber0 (talk | contribs) |
Date of page creation | 00:43, 9 April 2023 |
Latest editor | Burninrubber0 (talk | contribs) |
Date of latest edit | 12:43, 10 April 2023 |
Total number of edits | 6 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Burnout Paradise uses the constant KAC_BINARY_MEMORY_MAP for memory management. When modding, it may be necessary to increase the size of the memory pools listed... |