|Header in Main Memory|
Indices in secondary
|Imported by||Mesh State|
The index buffer resource type is identical to its counterpart in modern renderables. Its only known use is in Black 2 (2006-06-29 build); the type was deprecated by the time Burnout 5 (2006-11-13 build) was built.
Note that because this is a standalone resource type, indices and vertices are completely separate. This is unlike its modern counterpart, where they reside together in a single buffer.
Structures[edit | edit source]
Identical to the modern structure on Xbox 360; presumably the same on other platforms. See the relevant structure used in renderables.