Index Buffer

From Burnout Wiki
aka {{{othernames}}}
No Example
Resource names Unknown
Type ID 0x5
Category Generic
Header in Main Memory
Indices in secondary
Imports Unknown
Imported by Mesh State

The index buffer resource type is identical to its counterpart in modern renderables. Its only known use is in Black 2 (2006-06-29 build); the type was deprecated by the time Burnout 5 (2006-11-13 build) was built.

Note that because this is a standalone resource type, indices and vertices are completely separate. This is unlike its modern counterpart, where they reside together in a single buffer.

Structures[edit | edit source]

Identical to the modern structure on Xbox 360; presumably the same on other platforms. See the relevant structure used in renderables.