Hunter Cavalry/Previous versions: Difference between revisions
(Finish attribute information.) |
(Text updates and confirmation that only attributes changed.) |
||
Line 1: | Line 1: | ||
The following describes the differences between the first version of the Cavalry and the latest version, then addresses how the changes were applied in updates. |
The following describes the differences between the first version of the Cavalry and the latest version, then addresses how the changes were applied in updates. The Cavalry only saw changes to its attributes; no changes were made to deformation or graphics. |
||
= v1.0 = |
= v1.0 = |
||
Line 54: | Line 54: | ||
The Free February Update saw the Cavalry's performance drastically reduced, with several additional changes being made to handling. |
The Free February Update saw the Cavalry's performance drastically reduced, with several additional changes being made to handling. |
||
Though finish 1's boost acceleration saw an increase, the other finishes did not, causing their performance to diverge. |
Though finish 1's boost acceleration saw an increase, the other finishes' boost acceleration did not, causing their performance to diverge. |
||
=== cameraexternalbehaviour === |
=== cameraexternalbehaviour === |
||
{{ ParadiseVehicleCameraExternalAttribs |
{{ ParadiseVehicleCameraExternalAttribs |
||
Line 95: | Line 95: | ||
= v1.9 = |
= v1.9 = |
||
The Cavalry |
The Cavalry received more powerful boost in 1.9, greatly enhancing its previously anemic acceleration. It also gained marginally more air time. |
||
With their boost acceleration now equal, all finishes perform the same in 1.9. |
With their boost acceleration now equal, all finishes perform the same in 1.9. |
Revision as of 18:15, 19 November 2021
The following describes the differences between the first version of the Cavalry and the latest version, then addresses how the changes were applied in updates. The Cavalry only saw changes to its attributes; no changes were made to deformation or graphics.
v1.0
The original Cavalry was significantly quicker than the current iteration, boasting increased acceleration and top speed. It also had much less resistance to traffic and handled significantly differently.
version
Name | Value |
---|---|
version | 0xB425795B59BF612F |
burnoutcarasset
Name | Type | Value |
---|---|---|
InGameName | EA::Reflection::Text | Classic Muscle |
cameraexternalbehaviour
Name | Type | Value |
---|---|---|
PivotHeight | EA::Reflection::Float | 0.9 |
physicsvehiclebaseattribs
Name | Type | Value |
---|---|---|
MaxSpeed | EA::Reflection::Float | 140 |
DownForce | EA::Reflection::Float | 12 |
physicsvehicleboostattribs
Name | Type | Value |
---|---|---|
MaxBoostSpeed | EA::Reflection::Float | 160 |
BoostAcceleration | EA::Reflection::Float | 5 |
physicsvehiclecollisionattribs
Name | Type | Value |
---|---|---|
BodyBox | Attrib::Types::RwVector3 | 85, 0, 0 |
physicsvehicledriftattribs
Name | Type | Value |
---|---|---|
WheelSlip | EA::Reflection::Float | 0.4 |
physicsvehicleengineattribs
Name | Type | Value |
---|---|---|
TorqueScales1 | Attrib::Types::RwVector3 | 2.125, 1, 1 |
GearRatios1 | Attrib::Types::RwVector3 | -1, 2.5, 1.7 |
MaxTorque | EA::Reflection::Float | 519 |
Differential | EA::Reflection::Float | 2.71 |
physicsvehiclesteeringattribs
Name | Type | Value |
---|---|---|
MinAngle | EA::Reflection::Float | 2.5 |
v1.4
burnoutcarasset
Name | Type | Value |
---|---|---|
InGameName | EA::Reflection::Text | Hunter CAVALRY |
v1.6
The Free February Update saw the Cavalry's performance drastically reduced, with several additional changes being made to handling.
Though finish 1's boost acceleration saw an increase, the other finishes' boost acceleration did not, causing their performance to diverge.
cameraexternalbehaviour
Name | Type | Value |
---|---|---|
PivotHeight | EA::Reflection::Float | 1 |
physicsvehiclebaseattribs
Name | Type | Value |
---|---|---|
MaxSpeed | EA::Reflection::Float | 105 |
DownForce | EA::Reflection::Float | 6 |
physicsvehicleboostattribs
PUSMC01 | ||
---|---|---|
Name | Type | Value |
MaxBoostSpeed | EA::Reflection::Float | 120 |
BoostAcceleration | EA::Reflection::Float | 7.5 |
PUSMC1A2, PUSMC1A3, PUSMC0G, PUSMC0C | ||
---|---|---|
Name | Type | Value |
MaxBoostSpeed | EA::Reflection::Float | 120 |
physicsvehiclecollisionattribs
Name | Type | Value |
---|---|---|
BodyBox | Attrib::Types::RwVector3 | 150, 0, 0 |
physicsvehicledriftattribs
Name | Type | Value |
---|---|---|
WheelSlip | EA::Reflection::Float | 0.65 |
physicsvehicleengineattribs
Name | Type | Value |
---|---|---|
TorqueScales1 | Attrib::Types::RwVector3 | 3.5, 1, 1 |
GearRatios1 | Attrib::Types::RwVector3 | -0.8, 2.5, 1.7 |
MaxTorque | EA::Reflection::Float | 250 |
Differential | EA::Reflection::Float | 4 |
physicsvehiclesteeringattribs
Name | Type | Value |
---|---|---|
MinAngle | EA::Reflection::Float | 3 |
v1.9
The Cavalry received more powerful boost in 1.9, greatly enhancing its previously anemic acceleration. It also gained marginally more air time.
With their boost acceleration now equal, all finishes perform the same in 1.9.
physicsvehiclebaseattribs
Name | Type | Value |
---|---|---|
DownForce | EA::Reflection::Float | 5.5 |
physicsvehicleboostattribs
Name | Type | Value |
---|---|---|
BoostAcceleration | EA::Reflection::Float | 12.5 |