Hunter Cavalry/Previous versions: Difference between revisions
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The following describes the differences between the first version of the Cavalry and the latest version, then addresses how the changes were applied in updates. |
The following describes the differences between the first version of the Cavalry and the latest version, then addresses how the changes were applied in updates. The Cavalry only saw changes to its attributes; no changes were made to deformation or graphics. |
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= v1.0 = |
= v1.0 = |
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The original Cavalry was significantly quicker than the current iteration, boasting increased acceleration and top speed. It also had much less resistance to traffic and handled |
The original Cavalry was significantly quicker than the current iteration, boasting increased acceleration and top speed. It also had much less resistance to traffic and handled differently. |
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=== version === |
=== version === |
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{{ ParadiseVehicleVersionAttribs |
{{ ParadiseVehicleVersionAttribs |
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The Free February Update saw the Cavalry's performance drastically reduced, with several additional changes being made to handling. |
The Free February Update saw the Cavalry's performance drastically reduced, with several additional changes being made to handling. |
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Though |
Though Finish 1's boost acceleration saw an increase, the other finishes' boost acceleration did not, causing their performance to diverge. |
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=== cameraexternalbehaviour === |
=== cameraexternalbehaviour === |
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{{ ParadiseVehicleCameraExternalAttribs |
{{ ParadiseVehicleCameraExternalAttribs |
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= v1.9 = |
= v1.9 = |
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The Cavalry |
The Cavalry received more powerful boost in 1.9, greatly enhancing its previously anemic acceleration. It also gained marginally more air time. |
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With their boost acceleration now equal, all finishes perform the same in 1.9. |
With their boost acceleration now equal, all finishes perform the same in 1.9. |
Latest revision as of 11:50, 18 March 2023
The following describes the differences between the first version of the Cavalry and the latest version, then addresses how the changes were applied in updates. The Cavalry only saw changes to its attributes; no changes were made to deformation or graphics.
v1.0
The original Cavalry was significantly quicker than the current iteration, boasting increased acceleration and top speed. It also had much less resistance to traffic and handled differently.
version
Name | Value |
---|---|
version | 0xB425795B59BF612F |
burnoutcarasset
Name | Type | Value |
---|---|---|
InGameName | EA::Reflection::Text | Classic Muscle |
cameraexternalbehaviour
Name | Type | Value |
---|---|---|
PivotHeight | EA::Reflection::Float | 0.9 |
physicsvehiclebaseattribs
Name | Type | Value |
---|---|---|
MaxSpeed | EA::Reflection::Float | 140 |
DownForce | EA::Reflection::Float | 12 |
physicsvehicleboostattribs
Name | Type | Value |
---|---|---|
MaxBoostSpeed | EA::Reflection::Float | 160 |
BoostAcceleration | EA::Reflection::Float | 5 |
physicsvehiclecollisionattribs
Name | Type | Value |
---|---|---|
BodyBox | Attrib::Types::RwVector3 | 85, 0, 0 |
physicsvehicledriftattribs
Name | Type | Value |
---|---|---|
WheelSlip | EA::Reflection::Float | 0.4 |
physicsvehicleengineattribs
Name | Type | Value |
---|---|---|
TorqueScales1 | Attrib::Types::RwVector3 | 2.125, 1, 1 |
GearRatios1 | Attrib::Types::RwVector3 | -1, 2.5, 1.7 |
MaxTorque | EA::Reflection::Float | 519 |
Differential | EA::Reflection::Float | 2.71 |
physicsvehiclesteeringattribs
Name | Type | Value |
---|---|---|
MinAngle | EA::Reflection::Float | 2.5 |
v1.4
burnoutcarasset
Name | Type | Value |
---|---|---|
InGameName | EA::Reflection::Text | Hunter CAVALRY |
v1.6
The Free February Update saw the Cavalry's performance drastically reduced, with several additional changes being made to handling.
Though Finish 1's boost acceleration saw an increase, the other finishes' boost acceleration did not, causing their performance to diverge.
cameraexternalbehaviour
Name | Type | Value |
---|---|---|
PivotHeight | EA::Reflection::Float | 1 |
physicsvehiclebaseattribs
Name | Type | Value |
---|---|---|
MaxSpeed | EA::Reflection::Float | 105 |
DownForce | EA::Reflection::Float | 6 |
physicsvehicleboostattribs
PUSMC01 | ||
---|---|---|
Name | Type | Value |
MaxBoostSpeed | EA::Reflection::Float | 120 |
BoostAcceleration | EA::Reflection::Float | 7.5 |
PUSMC1A2, PUSMC1A3, PUSMC0G, PUSMC0C | ||
---|---|---|
Name | Type | Value |
MaxBoostSpeed | EA::Reflection::Float | 120 |
physicsvehiclecollisionattribs
Name | Type | Value |
---|---|---|
BodyBox | Attrib::Types::RwVector3 | 150, 0, 0 |
physicsvehicledriftattribs
Name | Type | Value |
---|---|---|
WheelSlip | EA::Reflection::Float | 0.65 |
physicsvehicleengineattribs
Name | Type | Value |
---|---|---|
TorqueScales1 | Attrib::Types::RwVector3 | 3.5, 1, 1 |
GearRatios1 | Attrib::Types::RwVector3 | -0.8, 2.5, 1.7 |
MaxTorque | EA::Reflection::Float | 250 |
Differential | EA::Reflection::Float | 4 |
physicsvehiclesteeringattribs
Name | Type | Value |
---|---|---|
MinAngle | EA::Reflection::Float | 3 |
v1.9
The Cavalry received more powerful boost in 1.9, greatly enhancing its previously anemic acceleration. It also gained marginally more air time.
With their boost acceleration now equal, all finishes perform the same in 1.9.
physicsvehiclebaseattribs
Name | Type | Value |
---|---|---|
DownForce | EA::Reflection::Float | 5.5 |
physicsvehicleboostattribs
Name | Type | Value |
---|---|---|
BoostAcceleration | EA::Reflection::Float | 12.5 |