HUD Message Sequence Dictionary

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Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.

Structures

No structures are available in the debug data; however, the format is identical to the HUD Message List resource type. All types and some field names are assumed to be the same.

Header

Offset Length Type Name Description Comments
0x0 0x4 int32_t miResourceSize Resource size
0x4 0x4 int32_t ? Number of sequences
0x8 0x4 char** mppcResources Sequence names All names are 13 bytes long