HUD Message Sequence: Difference between revisions

Added resource names, expanded description, and added some field descriptions.
(Added infobox and normalized some content.)
(Added resource names, expanded description, and added some field descriptions.)
Line 1:
{{ParadiseResourceTypeInfobox
| name = HudMessageSequence
| resourcenames = *.hms<br /><sup><small>*Sequence name, e.g. DTArmRvSt</small></sup>
| id = 0x2E
| category = Generic
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{{subpage|Development|Information on versions of the HUD Message Sequence resource type used during development.}}
 
HUD message sequence resources contain a set of HUD message IDs so the messages can be displayed in sequence. It is only used in early development builds. Resources can be found in HUDMESSAGESEQUENCES.HMSC.
Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.
 
This type was removed from Burnout Paradise Remastered on PS4 but reintroduced in the PC and Switch releases.
 
= Structures =
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[CgsID]] || ? || Sequence ID ||
|-
| 0x8 || 0xD || char[13] || ? || Sequence name ||
|-
| 0x15 || 0x3 || || || Padding ||