Graphics Stub: Difference between revisions
Added example and resource names.
(Created page with "The GraphicsStub resource is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to point to a Vehicle and Wheel GraphicsSpec inside its bundle. Vehicles...") |
(Added example and resource names.) |
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{{ParadiseResourceTypeInfobox
The GraphicsStub resource is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to point to a Vehicle and Wheel GraphicsSpec inside its bundle. Vehicles cannot be used as traffic without a GraphicsStub present.▼
| name = GraphicsStub
| othernames = TrafficStub and TrafficGraphicsStub
| example = [[File:Paradise GraphicsStub Example.png|frameless|300px]]<br />Traffic US Pickup 01B's GraphicsStub.
| resourcenames = *_TrafficStub<br /><sup><small>*Vehicle ID, e.g. TUSPK01B</small></sup>
| id = 0x10015
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
| imports = [[Vehicle Graphics]]<br />[[Wheel Graphics]]
| editor = Viewer only<br />Use [[Modding/Burnout Paradise|Blender addons]]
}}
▲The
== 32-bit ==▼
Vehicles cannot be used as traffic without a Graphics Stub present. Similarly, the Graphics Stub cannot be used without a Wheel Graphics resource.
= Structures =
=== BrnTraffic::GraphicsStub ===
▲==== 32-bit ====
{| class="wikitable"
|-
| 0x0 ||
▲! Offset !! Size !! Type !! Name !! Description !! Comment
|-
|
|}
==== 64-bit ====
{| class="wikitable"
|-
▲|
▲! Offset !! Size !! Type !! Name !! Description !! Comment
▲| 0x0 || 0x8 || BrnVehicle::GraphicsSpec || mpVehicleGraphics || Imports index ||
|-
| 0x8 || 0x8 || [[Wheel Graphics|BrnWheel::GraphicsSpec]]* || mpWheelGraphics || Imports index ||
|}
|