Depth Stencil State
DepthStencilState | |||
---|---|---|---|
Type ID | 0x10 | ||
Category | Generic | ||
Memory distribution |
Main Memory only | ||
Imported by | Material Technique | ||
Editor available? |
No |
Depth stencil states are the earliest known variant of the DepthStencilState structure used in modern material states. Their only known use is in Black 2 (2006-06-29 build); the type was deprecated by the time Burnout 5 (2006-11-13 build) was built.
Structures
Identical to the modern structure on Xbox 360; presumably the same on other platforms. See the relevant structure used in material states.