Burnout Legends (2005-06-06 build): Difference between revisions

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{{ ProtoInfobox
A debug-enabled build of Burnout Legends' PlayStation Portable version, presumably compiled on '''June 6th, 2005''' based on text strings present in its executable. It possesses plenty of developer features, such as a full-fledged debug menu and code asserts. This build is currently only present in executable form, as it was being used as a placeholder for a '''Game Sharing''' executable in the '''July 8th, 2005''' build of Burnout Legends.
| buildname = Burnout Legends (2005-06-06)
| titleimage = [[File:BLegendsGS-titlescreen.png|340px|]]
| discimage = (no disc image available)
| plat = PlayStation Portable
| builddate = June 6th, 2005
| aliases = "Game-Sharing Build", "GS Binary"
| relstatus = Yes
}}
 
A debug-enabled buildexecutable of Burnout Legends' PlayStation Portable version, presumably compiled on '''June 6th, 2005''' based on internal text strings present in its executable. It possesses plenty of developer features, such as a full-fledged debug menu and code asserts. ThisIt buildwas isinitially currentlydiscovered onlyamongst presentthe inassets executableof formLegends' [[Burnout_Legends_(2005-07-08_build)|July 8th, as2005 it wasbuild]], being used as a placeholder for a '''PSP Game Sharing''' executable in the '''July 8th, 2005''' build of Burnout Legends.
 
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The proper directory structure still needs to be created before being able to save the files. For Windows users, save [https://cdnmega.discordapp.comnz/attachmentsfile/548257604166615041/764538057462382612/CreateBLDIRs.cmdQAMWmTqK#sDORyU5PPXE4uAwd-rtufv8T2qt8j4DqXq4lKk4nIeQ this CMD script] to the root of your PSP's memstick (in the same directory that the <tt>/PSP</tt> folder is located) and run it; it will create the required folders automatically.
 
To export the current vehicle physics settings, use the '''Save Data...''' option, located in the <tt>Car</tt> subcategory of the <tt>Physics</tt> menu. The resulting file will be located in the <code>BLGS_SaveData/DbgExport/ValueDB/VehiclePhysics</code> folder and have a filename of <code>%s.cfg</code>, where <tt>%s</tt> is the name of the vehicle's class (e.g. <tt>COMP</tt> for the Compact Class), followed by <tt>CAR</tt>, the index of the car in its class and the .cfg extension. For example, the Compact Type 1's data is exported to <code>COMPCAR1.CFG</code>.
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= Known Issues =
* Certain pursuit events will soft-lock the game upon being started in the World Tour. <pre>(Full list to be written soon)</pre>
* Certain pursuit events will soft-lock the game upon being started in the World Tour.
* The player is unable to give input during the starting countdown in both crash mode and online events.
* The player vehicle is prone to randomly becoming undriveable and/or distorted without reason.