Burnout Game Data (Takedown-Dominator): Difference between revisions
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| 16 || Burnout Revenge (2005, Early Demo) || May 2005 |
| 16 || Burnout Revenge (2005, Early Demo) || May 2005 |
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| 17 || Burnout Revenge |
| 17 || Burnout Revenge<sup>(PS2)</sup> || Jul 2005 |
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| 18 || Burnout Revenge |
| 18 || Burnout Revenge<sup>(X360)</sup> || Mar 2006 |
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| 19 || Burnout Dominator<sup>(PS2)</sup> || Jan 2007 |
| 19 || Burnout Dominator<sup>(PS2)</sup> || Jan 2007 |
Revision as of 15:07, 1 April 2023
The Burnout Game Data format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD
.
This page documents the BGD version used by the Takedown-era Burnout games; see the Burnout 2 Game Data page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.
Versions
Format version | Game | Date |
---|---|---|
7 | Burnout 3 (Early Demo) | Apr 2004 |
8 | Burnout 3 (Preview Build) | Jun 2004 |
9 | Burnout 3 Burnout Legends |
Jul 2004 |
16 | Burnout Revenge (2005, Early Demo) | May 2005 |
17 | Burnout Revenge(PS2) | Jul 2005 |
18 | Burnout Revenge(X360) | Mar 2006 |
19 | Burnout Dominator(PS2) | Jan 2007 |
11 | Burnout Dominator(PSP) | Feb 2007 |
Versions
Burnout Revenge Information on the game data format used in Burnout Revenge. |