Burnout Game Data (Takedown-Dominator): Difference between revisions
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The '''Burnout Game Data''' format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>. |
The '''Burnout Game Data''' format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>. |
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This page documents the BGD version used by the Takedown-era ''Burnout'' games; see the [[ |
This page documents the BGD version used by the Takedown-era ''Burnout'' games; see the [[Burnout 2 Game Data]] page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact. |
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= Versions = |
= Versions = |
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BGD uses a single number at the very start of the file to indicate its version. |
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{| class="wikitable" |
{| class="wikitable" |
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! rowspan="2" | |
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! colspan="7" | Version |
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|- |
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! Format version !! Game !! Date |
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! 0x07 || 0x08 || 0x09 || 0x10 || 0x11 || 0x13 || 0x0B |
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| 7 || Burnout 3 (Early Demo) || Apr 2004 |
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| Date || Apr 2004 || Jun 2004 ||Jul 2004 || May 2005 || Jul 2005 || Jan 2007 || Feb 2007 |
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| 8 || Burnout 3 (Preview Build) || Jun 2004 |
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| Games || Takedown (Early Demo) || Takedown (Preview Build) || Takedown<br>Legends || Revenge (2005, Early Demo) || Revenge (2005) || Dominator<sup>(PS2)</sup> || Dominator<sup>(PSP)</sup> |
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|} |
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= Layout (Version 0x11) = |
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=== Game Data === |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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|- |
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| 9 || Burnout 3<br />Burnout Legends || Jul 2004 |
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| 16 || Burnout Revenge (Early Demo) || May 2005 |
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| 17 || Burnout Revenge<sup>(PS2)</sup> || Jul 2005 |
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| 0x648 || Stage data offsets || [[Burnout_Game_Data#Stage_Data|Stage Data]]*[] || |
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| 18 || Burnout Revenge<sup>(X360)</sup> || Mar 2006 |
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|- |
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| 19 || Burnout Dominator<sup>(PS2)</sup> || Jan 2007 |
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| 0x96C || Single race data offset || [[Burnout_Game_Data#Single_Race_Data|Single Race Data]]* || || |
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| 11 || Burnout Dominator<sup>(PSP)</sup> || Feb 2007 |
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| 0x970 || Track data offset || [[Burnout_Game_Data#Track_Data|Track Data]]* || || |
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| 0x974 || Traffic data offset || Traffic Data* || || |
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|- |
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| 0x978 || Traffic lanes data offset || Traffic Lanes Data* || || |
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| 0x97C || AI lanes data offset || [[Burnout_Game_Data#AI_Lanes_Data|AI Lanes Data]]* || || |
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| 0x980 || Camera data offset || Camera Data* || || |
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| 0x984 || Detour data offset || Detour Data* || || |
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|} |
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=== Stage Data === |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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| 0x00 || Drivers || [[Burnout_Game_Data#AI_Driver|AI Driver]][6] || || Array of 6 driver data blocks; each block is 0x98 in length. |
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|- |
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| 0x390 || Track ID || GtID || || |
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|- |
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| 0x398 || Stage ID || GtID || || |
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| 0x3A0 || Gold medal threshold || float || || |
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| 0x3A4 || Silver medal threshold || float || || |
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|- |
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| 0x3A8 || Bronze medal threshold || float || || |
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|- |
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| 0x3AC || Time limit || float || || |
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|- |
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| 0x3B0 || Driver count || int || 0x06 || |
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|- |
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| 0x3B4 || Lap count || int || || |
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| 0x3B8 || Track data size || int32 || || |
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| 0x3BC || Track data offset || Track Data* || || |
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| 0x3C0 || Traffic data size || int32 || || |
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| 0x3C4 || Traffic data offset || Traffic Data* || || |
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| 0x3C8 || Traffic lanes size || int32 || || |
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| 0x3CC || Traffic lanes offset || Traffic Lanes Data* || || |
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| 0x3D0 || AI lanes size || int32 || || |
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| 0x3D4 || AI lanes offset || AI Lanes Data* || || |
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| 0x3D8 || Camera data size || int32 || || |
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| 0x3DC || Camera data offset || Camera Data* || || |
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| 0x3E0 || Hard start || uint8 || || |
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| 0x3E1 || Crash golf par || int8 || || |
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| 0x3E4 || Pad || uint8[] || || |
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| 0x3E8 || Crash golf target || int || || |
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|} |
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=== AI Driver === |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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|- |
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| 0x00 || Vehicle class ID || GtID || || |
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|- |
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| 0x08 || Vehicle ID || GtID || || |
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| 0x10 || Minimum split values || float[16] || || |
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| 0x50 || Maximum split values || float[16] || || |
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| 0x90 || Aggression || uint8 || || |
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| 0x91 || Maximum aggression || uint8 || || |
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| 0x92 || Delta aggression || uint8 || || |
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| 0x93 || Catchup tailoff || uint8 || || |
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|- |
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| 0x94 || Vehicle color || int8 || || |
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| 0x95 || Takedown difficulty || int8 || || |
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| 0x96 || Flags || int8 || || |
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| 0x97 || Difficulty || uint8 || || |
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|} |
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=== Single Race Data === |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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| 0x00 || Driver arrays || AI Driver[9][6] || |
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| 0x2010 || Driver count || int[9] || || |
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|} |
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=== Track Data === |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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| 0x00 || Start positions || [[Burnout_Game_Data#Start_Position|Start Position]][6] || || |
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| 0x1E0 || Start lines || Start Line || || |
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| 0x2E0 || Finish lines || Finish Line || || |
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| 0x470 || Signature takedowns offset || [[Burnout_Game_Data#Signature_Takedown|Signature Takedown]]*[] || || |
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| 0x474 || Crash Mode pickups offset || Crash Pickup*[] || || |
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| 0x478 || Crash Mode ramps offset || Crash Ramp*[] || || |
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| 0x47C || Version number || uint || 0x08 || |
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| 0x480 || Intro sequences || int[] || || |
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| 0x488 || Start line count || int || || |
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| 0x48C || Finish line count || int || || |
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| 0x490 || Split time checkpoint count || int || || |
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| 0x494 || Signature takedown count || int || || |
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| 0x498 || Crash Mode pickup count || int || || |
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| 0x49C || Crash Mode ramp count || int || || |
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|} |
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==== Start Position ==== |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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|- |
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| 0x00 || Matrix || Matrix3x4 || || |
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|- |
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| 0x40 || Stream unit index || int || || |
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| 0x44 || AI lane index || int || || |
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| 0x48 || AI lane segment index || int || || |
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| 0x4C || Pad || int || || |
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|} |
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==== Signature Takedown ==== |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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|- |
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| 0x00 || Box || Matrix3x4 || || Start and end coordinates of the zone into which a rival must be taken down. |
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|- |
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| 0x40 || Type || ESignatureTakedownType || || |
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|} |
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=== AI Lanes Data === |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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| 0x00 || Lane data version number || int || 0x07 || |
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|- |
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| 0x04 || Lane count || int || || |
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|- |
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| 0x08 || Slice count || int || || |
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| 0x0C || Environment slice count || int || || |
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|- |
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| 0x10 || Corner count || int || || |
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|- |
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| 0x14 || Checkpoint count || int || || |
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|- |
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| 0x18 || Crossover slice count || int || || |
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|- |
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| 0x1C || Lanes offset || [[Burnout_Game_Data#AI_Lane|AI Lane]]*[] || || Pointer to an array of AI Lanes |
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|- |
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| 0x20 || Slices offset || [[Burnout_Game_Data#Slice|Slice]]*[] || || Pointer to an array of Slices |
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|- |
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| 0x24 || Environment slices offset || [[Burnout_Game_Data#Environment_Slice|Environment Slice]]*[] || || Pointer to an array of Environment Slices |
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|- |
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| 0x28 || Corners offset || Corner*[] || || Pointer to an array of Corners |
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|- |
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| 0x2C || Crossover slices offset || Crossover Slice*[] || || Pointer to an array of Crossover Slices |
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|- |
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| 0x30 || Nodes offset || Node*[] || || Pointer to an array of Nodes |
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|- |
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| 0x34 || Checkpoints || [[Burnout_Game_Data#AI_Checkpoint|AI Checkpoint]][] || || |
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|- |
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| 0xB4 || Color occluded || int || || |
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|- |
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| 0xB4 || Color visible || int || || |
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|} |
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==== AI Checkpoint ==== |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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|- |
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| 0x00 || Distance || float || || |
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|- |
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| 0x04 || Minimum time || float || || |
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|- |
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| 0x08 || Maximum time || float || || |
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|- |
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| 0x0C || Slice || uint16 || || |
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|- |
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| 0x0E || Pad || uint16 || || |
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|} |
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==== AI Lane ==== |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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|- |
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| 0x00 || Data || word* || || |
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|- |
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| 0x04 || Index || int || || |
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|} |
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==== Slice ==== |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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|- |
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| 0x00 || Cumulative length || float || || |
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|- |
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| 0x04 || Indicator || uint8 || || |
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|- |
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| 0x05 || Weather intensity || uint8 || || |
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|- |
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| 0x06 || Pad 1 || int8 || || |
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|- |
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| 0x07 || Pad 2 || int8 || || |
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|} |
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==== Environment Slice ==== |
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''Not to be confused with [[Environment Track Data]].'' |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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|- |
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| 0x00 || Slice index || int || || |
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|- |
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| 0x04 || Sky bloom color RGB || uint8[3] || || |
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|- |
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| 0x07 || Sky color intensity || uint8 || || |
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| 0x08 || Specular color RGB || uint8[3] || || |
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| 0x0B || Specular intensity || uint8 || || |
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|- |
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| 0x0C || Cloud color RGB || uint8[3] || || |
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|- |
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| 0x0F || World brightness intensity || uint8 || || |
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|- |
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| 0x10 || Bloom threshold || uint8 || || |
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|- |
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| 0x11 || World bloom intensity || uint8 || || |
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| 0x12 || Environment map intensity || uint8 || || |
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| 0x13 || Cloud intensity || uint8 || || |
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|- |
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| 0x14 || Flags || int || || |
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|} |
|} |
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= Versions = |
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{{subpage|Burnout 3|text=Information on the game data format used in Burnout 3.}} |
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{{subpage|Burnout Revenge|text=Information on the game data format used in Burnout Revenge.}} |
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[[Category:Formats_(Takedown-Dominator)]] |
[[Category:Formats_(Takedown-Dominator)]] |
Latest revision as of 05:02, 11 April 2023
The Burnout Game Data format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD
.
This page documents the BGD version used by the Takedown-era Burnout games; see the Burnout 2 Game Data page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.
Versions
Format version | Game | Date |
---|---|---|
7 | Burnout 3 (Early Demo) | Apr 2004 |
8 | Burnout 3 (Preview Build) | Jun 2004 |
9 | Burnout 3 Burnout Legends |
Jul 2004 |
16 | Burnout Revenge (Early Demo) | May 2005 |
17 | Burnout Revenge(PS2) | Jul 2005 |
18 | Burnout Revenge(X360) | Mar 2006 |
19 | Burnout Dominator(PS2) | Jan 2007 |
11 | Burnout Dominator(PSP) | Feb 2007 |
Versions
Burnout 3 Information on the game data format used in Burnout 3. |
Burnout Revenge Information on the game data format used in Burnout Revenge. |