Burnout Game Data (Takedown-Dominator): Difference between revisions
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The '''Burnout Game Data''' format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>. |
The '''Burnout Game Data''' format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>. |
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This page documents the BGD version used by the Takedown-era ''Burnout'' games; see the [[ |
This page documents the BGD version used by the Takedown-era ''Burnout'' games; see the [[Burnout 2 Game Data]] page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact. |
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= Versions = |
= Versions = |
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BGD uses a single number at the very start of the file to indicate its version. |
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{| class="wikitable" |
{| class="wikitable" |
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! rowspan="2" | |
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! colspan="7" | Version |
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! Format version !! Game !! Date |
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! 0x07 || 0x08 || 0x09 || 0x10 || 0x11 || 0x13 || 0x0B |
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| 7 || Burnout 3 (Early Demo) || Apr 2004 |
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| Date || Apr 2004 || Jun 2004 ||Jul 2004 || May 2005 || Jul 2005 || Jan 2007 || Feb 2007 |
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| 8 || Burnout 3 (Preview Build) || Jun 2004 |
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| Games || Takedown (Early Demo) || Takedown (Preview Build) || Takedown<br>Legends || Revenge (2005, Early Demo) || Revenge (2005) || Dominator<sup>(PS2)</sup> || Dominator<sup>(PSP)</sup> |
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= Layout = |
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=== Version 0x11 === |
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{| class="wikitable" |
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! Offset |
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! Name |
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! Type |
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! Value |
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! Notes |
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| 9 || Burnout 3<br />Burnout Legends || Jul 2004 |
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| 16 || Burnout Revenge (Early Demo) || May 2005 |
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| 17 || Burnout Revenge<sup>(PS2)</sup> || Jul 2005 |
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| 0x648 || Stage data offsets || [[Burnout_Game_Data#Stage_Data|Stage Data]]*[] || |
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| 18 || Burnout Revenge<sup>(X360)</sup> || Mar 2006 |
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| 19 || Burnout Dominator<sup>(PS2)</sup> || Jan 2007 |
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| 0x96C || Single race data offset || Single Race Data* || || |
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| 11 || Burnout Dominator<sup>(PSP)</sup> || Feb 2007 |
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| 0x970 || Track data offset || Track Data* || || |
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| 0x974 || Traffic data offset || Traffic Data* || || |
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| 0x978 || Traffic lanes data offset || Traffic Lanes Data* || || |
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| 0x97C || AI lanes data offset || AI Lanes Data* || || |
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| 0x980 || Camera data offset || Camera Data* || || |
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| 0x984 || Detour data offset || Detour Data* || || |
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= |
= Versions = |
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{{subpage|Burnout 3|text=Information on the game data format used in Burnout 3.}} |
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=== Stage Data === |
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{{subpage|Burnout Revenge|text=Information on the game data format used in Burnout Revenge.}} |
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{| class="wikitable" |
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! Offset |
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[[Category:Formats_(Takedown-Dominator)]] |
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! Name |
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! Type |
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! Value |
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! Notes |
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| 0x00 || Drivers || Driver Data[6] || || Array of 6 driver data blocks; each block is 0x98 in length. |
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| 0x390 || Track ID || GtID || || |
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| 0x398 || Stage ID || GtID || || |
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| 0x3A0 || Gold medal threshold || float || || |
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| 0x3A4 || Silver medal threshold || float || || |
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| 0x3A8 || Bronze medal threshold || float || || |
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| 0x3AC || Time limit || float || || |
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| 0x3B0 || Driver count || int || 0x06 || |
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| 0x3B4 || Lap count || int || || |
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| 0x3B8 || Track data size || int32 || || |
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| 0x3BC || Track data offset || Track Data* || || |
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| 0x3C0 || Traffic data size || int32 || || |
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| 0x3C4 || Traffic data offset || Traffic Data* || || |
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| 0x3C8 || Traffic lanes size || int32 || || |
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| 0x3CC || Traffic lanes offset || Traffic Lanes Data* || || |
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| 0x3D0 || AI lanes size || int32 || || |
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| 0x3D4 || AI lanes offset || AI Lanes Data* || || |
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| 0x3D8 || Camera data size || int32 || || |
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| 0x3DC || Camera data offset || Camera Data || || |
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| 0x3E0 || Hard start || uint8 || || |
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| 0x3E1 || Crash golf par || int8 || || |
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Latest revision as of 05:02, 11 April 2023
The Burnout Game Data format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD
.
This page documents the BGD version used by the Takedown-era Burnout games; see the Burnout 2 Game Data page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.
Versions
Format version | Game | Date |
---|---|---|
7 | Burnout 3 (Early Demo) | Apr 2004 |
8 | Burnout 3 (Preview Build) | Jun 2004 |
9 | Burnout 3 Burnout Legends |
Jul 2004 |
16 | Burnout Revenge (Early Demo) | May 2005 |
17 | Burnout Revenge(PS2) | Jul 2005 |
18 | Burnout Revenge(X360) | Mar 2006 |
19 | Burnout Dominator(PS2) | Jan 2007 |
11 | Burnout Dominator(PSP) | Feb 2007 |
Versions
Burnout 3 Information on the game data format used in Burnout 3. |
Burnout Revenge Information on the game data format used in Burnout Revenge. |