Burnout Game Data (Takedown-Dominator)/Burnout 3

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Structures

Names are guessed based on debugging symbols from Burnout Revenge (2005-07-14 build).

CB3GameDataStruct

Offset Length Type Name Description Comments
0x0 0x4 RwUInt32 muVersionNumber Game data format version 9
0x4 0x4 Padding
0x8 0x190 GtID[50] maStageDataIDs Stage IDs
0x198 0xC8 RwInt32[50] manStageDataOffsets Stage data See CB3GameStageDataStruct
0x260 0x4 RwInt32 mnNumStages Number of stages
0x264 0x4 RwInt32 mnSingleRaceDataOffset Single race data See CB3SingleRaceDataStruct
0x268 0x4 RwInt32 mnTrackDataOffset Track data See CB3TrackDataStruct
0x26C 0x4 RwInt32 mnTrafficDataOffset Traffic data See CB3TrafficDataStruct
0x270 0x4 RwInt32 mnTrafficLanesDataOffset Traffic lanes data See CB3TrafficLanesStruct
0x274 0x4 RwInt32 mnAILanesDataOffset AI lanes data See CB3AILanesDataStruct

CB3GameStageDataStruct

 
Hmmm...
To do:
Verify the medal thresholds are actually medal thresholds and check further samples to see if the end fields (0x3E0+) exist.
Offset Length Type Name Description Comments
0x0 0x390 CB4AIDriverStruct[6] maDrivers Drivers
0x390 0x8 GtID mTrackID Track ID
0x398 0x8 GtID mStageID Stage ID
0x3A0 0x4 RwReal mrGoldThreshold Gold medal threshold
0x3A4 0x4 RwReal mrSilverThreshold Silver medal threshold
0x3A8 0x4 RwReal mrBronzeThreshold Bronze medal threshold
0x3AC 0x4 RwInt32 ? 15 in samples
0x3B0 0x4 RwInt32 ? 20 in samples
0x3B4 0x4 RwInt32 mnNumDrivers Number of drivers 6 in samples
0x3B8 0x4 RwInt32 mnNumLaps Number of laps
0x3BC 0x4 RwInt32 mnTrackDataSetSize Track data size
0x3C0 0x4 RwInt32 mnTrackDataSetOffset Track data See CB3TrackDataStruct
0x3C4 0x4 RwInt32 mnTrafficDataSetSize Traffic data size
0x3C8 0x4 RwInt32 mnTrafficDataSetOffset Traffic data See CB3TrafficDataStruct
0x3CC 0x4 RwInt32 mnTrafficLanesSetSize Traffic lanes size
0x3D0 0x4 RwInt32 mnTrafficLanesSetOffset Traffic lanes See CB3TrafficLanesStruct
0x3D4 0x4 RwInt32 mnAILanesSetSize AI lanes size
0x3D8 0x4 RwInt32 mnAILanesSetOffset AI lanes See CB3AILanesDataStruct
0x3E0 0x1 RwUInt8 mu8HardStart Hard start
0x3E1 0x1 RwInt8 mn8CrashGolfPar Crash golf par
0x3E2 0x2 RwUInt8[2] mau8Pad Padding

CB3AIDriverStruct

 
Hmmm...
To do:
List flags.
Offset Length Type Name Description Comments
0x0 0x8 GtID mVehicleClass Vehicle class ID
0x8 0x8 GtID mVehcileID Vehicle ID
0x10 0x40 RwReal[16] marMinSplitValues Minimum split values
0x50 0x40 RwReal[16] marMaxSplitValues Maximum split values
0x90 0x1 RwUInt8 mu8Aggression Aggression
0x91 0x1 RwUInt8 mu8AggressionMax Maximum aggression
0x92 0x1 RwUInt8 mu8AggressionDelta Delta aggression
0x93 0x1 RwUInt8 mu8CatchupTailoff Catchup tailoff
0x94 0x1 RwInt8 mn8VehicleColour Vehicle color
0x95 0x1 RwInt8 mn8TakedownDifficulty Takedown difficulty
0x96 0x1 RwInt8 mx8Flags Flags
0x97 0x1 RwUInt8 mu8Difficulty Difficulty

CB3TrackDataStruct

 
Hmmm...
To do:
Document structure.

CB3TrafficDataStruct

 
Hmmm...
To do:
Document structure.

CB3TrafficLanesStruct

 
Hmmm...
To do:
Document structure.

CB3AILanesDataStruct

 
Hmmm...
To do:
Document structure.

CB3SingleRaceDataStruct

 
Hmmm...
To do:
Document structure.