Burnout 2 Race Car

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Revision as of 19:40, 27 March 2021 by AcuteSyntax (talk | contribs) (add versions)

The Burnout 2 Race Car file format is used to store the model and texture data for a particular vehicle in Burnout 2: Point of Impact. It uses the file extension .RCF for the in-game model variant, and .RCX for the higher-detail model variant used in the garage.

This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices and collision detection parameters.

Versions

Race Car version
0x09 0x0A 0x0B
Date Jul 2002 Early Aug 2002 Late Aug 2002
Games Preview Build Beta Candidate
Promotional Demo
Retail

Header

Offset Name Type Value Notes
0x00 Version code UInt32 0xB2CA000B This value is 0xB2CA2001 for Xbox race car files, and 0xB2CA2003 for GameCube ones.
0x08 File size in bytes UInt32
0x88 Pointer to chassis texture Texture*
0xCD8 Pointer to speedometer texture Texture*