Burnout 2 Game Data: Difference between revisions
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A much older version of the [[Burnout_Game_Data_(Takedown-Dominator)|Burnout Game Data]] format, used exclusively by Burnout 2: Point of Impact. See [[Burnout_Game_Data_(Takedown-Dominator)|this page]] for documentation of the overhauled version of this format used by the Takedown-era games. |
A much older version of the [[Burnout_Game_Data_(Takedown-Dominator)|'''Burnout Game Data''']] format, used exclusively by Burnout 2: Point of Impact. See [[Burnout_Game_Data_(Takedown-Dominator)|this page]] for documentation of the overhauled version of this format used by the Takedown-era games. |
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BGD contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>. |
BGD contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>. |
Revision as of 21:18, 7 March 2021
A much older version of the Burnout Game Data format, used exclusively by Burnout 2: Point of Impact. See this page for documentation of the overhauled version of this format used by the Takedown-era games.
BGD contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD
.
Layout
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
Start Info Header | ||||
0x00 | Filedef | String | "B2 Start Info version 3"
| |
0x20 | Racecar spawn coordinates | Vector3[4] | The initial spawn coordinates for the player and AI rivals. | |
0xAC | Header size in bytes | UInt8 | ||
Game Data Header | ||||
0xB0 | Filedef | String | "B2 Game Data version 9"
| |
0x138 | Total filesize in bytes (minus headers) | UInt32 | ||
0x160 | Unknown | Vector3[] | Possibly traffic vehicle spawn coordinates. |