Burnout 2 Game Data: Difference between revisions

From Burnout Wiki
Content added Content deleted
(Created page with "A much older version of the Burnout Game Data format, used exclusively by Burnout 2: Point of Impact. = Layout = {|class="wikitable" ! Offset ! Name !...")
 
No edit summary
Line 1: Line 1:
A much older version of the [[Burnout_Game_Data|Burnout Game Data]] format, used exclusively by Burnout 2: Point of Impact.
A much older version of the [[Burnout_Game_Data_(Takedown-Dominator)|Burnout Game Data]] format, used exclusively by Burnout 2: Point of Impact. See [[Burnout_Game_Data_(Takedown-Dominator)|this page]] for documentation of the overhauled version of this format used by the Takedown-era games.

BGD contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>.


= Layout =
= Layout =

Revision as of 21:17, 7 March 2021

A much older version of the Burnout Game Data format, used exclusively by Burnout 2: Point of Impact. See this page for documentation of the overhauled version of this format used by the Takedown-era games.

BGD contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD.

Layout

Offset Name Type Value Notes
Start Info Header
0x00 Filedef String "B2 Start Info version 3"
0x20 Racecar spawn coordinates Vector3[4] The initial spawn coordinates for the player and AI rivals.
0xAC Header size in bytes UInt8
Game Data Header
0xB0 Filedef String "B2 Game Data version 9"
0x138 Total filesize in bytes (minus headers) UInt32
0x160 Unknown Vector3[] Possibly traffic vehicle spawn coordinates.