Binary File: Difference between revisions

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{{ParadiseResourceTypeInfobox
The BinaryFile [[Resource Types (Burnout Paradise) | resource type]] is a base type used in several other resource types, including [[Splicer]], [[World Painter 2D]], and [[Generic RWAC Wave Content]].
| name = BinaryFile
| othernames = AlignedBinaryFile
| id = 0x50
| category = Generic
| memdist = Main Memory only<br />(as part of another resource)
}}
 
The BinaryFile [[Resource Types (Burnout Paradise) | resource type]] is a base type used in several other resource types, including [[Splicer]], [[World Painter 2D]], and [[Generic RWAC Wave Content]].
 
Resources using BinaryFile headers are self-contained. Any pointers they may have do not take the header into account, i.e., all pointers are relative to the beginning of the resource data.
 
= Structures =
=== CgsResource::BinaryFileResource ===
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-