AttribSys Vault
AttribSysVault | |
---|---|
Resource names | BurnoutGlobalData CameraVault Engine name, e.g. C5_EN postfxvault surfacelist *_AttribSys *Vehicle ID, e.g. PUSMC01 WorldVault |
Type ID | 0x1C |
Category | Generic |
Memory distribution |
Main Memory only |
Editor available? |
Vehicles only Use Bundle Manager |
AttribSys vault resources act as a database which holds attributes for vehicles, engines, surfaces and more. They are split into the vault, which holds information needed to access the data, and the bin, which holds the actual attribute data. Vaults work with the AttribSys schema found in the executable.
Structures
CgsResource::AttribSysVaultResource
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint8_t* | mpau8VltData | ||
0x4 | 0x4 | uint32_t | muVltSizeInBytes | ||
0x8 | 0x4 | uint8_t* | mpau8BinData | ||
0xC | 0x4 | uint32_t | muBinSizeInBytes |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | uint8_t* | mpau8VltData | ||
0x8 | 0x4 | uint32_t | muVltSizeInBytes | ||
0xC | 0x4 | Padding | |||
0x10 | 0x8 | uint8_t* | mpau8BinData | ||
0x18 | 0x4 | uint32_t | muBinSizeInBytes |
Common substructures
Attrib::Array
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x2 | uint16_t | mAlloc | Number of entries allocated | |
0x2 | 0x2 | uint16_t | mCount | Number of entries used | |
0x4 | 0x2 | uint16_t | mSize | The length of each entry | |
0x6 | 0x2 | uint16_t | mEncodedTypePad | Padding |
Attrib::RefSpec
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Key | mClassKey | ||
0x8 | 0x8 | Key | mCollectionKey | ||
0x10 | 0x4 | Collection* | mCollectionPtr | Always nullptr in resource | |
0x14 | 0x4 | Padding |
Vault
The vault is a set of structures with ChunkBlocks which are read sequentially. In Burnout Paradise, these are:
- Vers: The version
- DepN: The dependency node
- StrN: The start node
- DatN: The data node
- ExpN: The export node
- PtrN: The pointer node
Attrib::Vault::ChunkBlock
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | mType | A type ID similar in form to a magic number | |
0x4 | 0x4 | uint32_t | mSize | The total size of the chunk |
Version
Attrib::Vault::VersionNode
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | ChunkBlock | Base class | ||
0x8 | 0x8 | uint64_t | mVersion | Version hash |
Dependency node
Attrib::Vault::DependencyNode
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | ChunkBlock | Base class | ||
0x8 | 0x8 | HashInt | mCount | Number of dependencies |
This structure is immediately followed by the hashes of the dependency strings, then the offsets of the strings relative to the start of the first string, then the strings themselves.
Start node
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | ChunkBlock | Base class | ||
??? |
Size is 16 bytes, but the final 8 bytes is always null. This node appears to not be read by the game.
Data node
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | ChunkBlock | Base class |
This is followed by several collections.
This node is not read directly. Pointers in other nodes read the data that lies in this node.
Attrib::CollectionLoadData
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Key | mKey | ||
0x8 | 0x8 | Key | mClass | ||
0x10 | 0x8 | Key | mParent | ||
0x18 | 0x4 | uint32_t | mTableReserve | Amount allocated for entries | |
0x1C | 0x4 | uint32_t | mTableKeyShift | ||
0x20 | 0x4 | uint32_t | mNumEntries | Number of entries | |
0x24 | 0x2 | uint16_t | mNumTypes | Number of types | |
0x26 | 0x2 | uint16_t | mTypesLen | Amount allocated for types | |
0x28 | 0x4 | void* | mLayout | Always nullptr in resource | |
0x2C | 0x4 | Padding |
This is always followed by the types, then the entries.
Attrib::CollectionLoadData::AttribEntry
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Key | mKey | ||
0x8 | 0x4 | void* | mData | ||
0xC | 0x2 | uint16_t | mType | ||
0xE | 0x1 | uint8_t | mNodeFlags | ||
0xF | 0x1 | uint8_t | mEntryFlags |
Export node
Attrib::Vault::ExportNode
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | ChunkBlock | Base class | ||
0x8 | 0x8 | HashInt | mCount | Number of exports |
Followed by export entries of an amount defined by mCount
.
Attrib::Vault::ExportEntry
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | ExportID | mID | ||
0x8 | 0x8 | TypeID | mType | ||
0x10 | 0x4 | uint32_t | mDataBytes | Size of the data node entry | |
0x14 | 0x4 | uint32_t | mDataOffset | Offset of the entry in the data node | Relative to vlt start |
Pointer node
Attrib::Vault::PointerNode
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | ChunkBlock | Base class |
Followed by several PtrRefs.
Attrib::PtrRef
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | mFixupOffset | The offset at which to write the offset | Relative to the beginning of the dependency. The area pointed to is normally null and allocated specifically for this |
0x4 | 0x2 | uint16_t | mPtrType | Pointer type | See type. |
0x6 | 0x2 | uint16_t | mIndex | Which dependency the value is relative to | 0 is normally the vault 1 is normally the bin |
0x8 | 0x8 | anon_union_0 | field_3 | Value |
Attrib::PtrRef::anon_union_0
Length | Type | Name | Description | Comments |
---|---|---|---|---|
0x8 | ExportID | mExportID | ||
0x8 | HashInt | mOffset |
EPtrRefType
Information from Need for Speed ProStreet (RU PS2).
Name | Value | Comments |
---|---|---|
PtrEnd | 0 | End of the pointer node |
PtrNull | 1 | |
PtrSetFixupTarget | 2 | Via its index, marks which dependency the fixup pointers in following PtrRefs are relative to |
PtrDepRelative | 3 | Relative to the beginning of the dependency |
PtrExport | 4 |
Bin
The bin is entirely made up of data. The individual structures within are pointed to by the vault.
In Burnout Paradise, there is one ChunkBlock at the beginning of the bin, StrE (string exports), which contains a list of null-terminated strings. Each individual string is pointed to by the vault. The ChunkBlock itself is not read and likely only exists as a byproduct of how the AttribSys is created.
Attributes
The fields and order are defined by the AttribSys schema.