Engines (Burnout Paradise)/Attributes

From Burnout Wiki

StrE

Offset Size Type Name Description More Information Comments
0x0 0x8 ChunkBlock super_ChunkBlock StrE Excluded from BinData sheet for offset consistency.
0x8 Text SweetenersAssetName *_Sweeteners
Text mWhineBank
Text mTurboBank
Text mBoostBank
Text LoopModel gamedb string
Text GinsuFileDecel gamedb string
Text GinsuFileAccel gamedb string

BinData

Offset Size Type Name Description More Information Comments
0x0 0x40 Matrix44 VolumeOverRPM
0x40 0x40 Matrix44 PhysicsRpmMap
0x80 0x10 Vector4 SweetenerVolumes2
0x90 0x10 Vector4 SweetenerVolumes1
0xA0 0x10 Vector4 SweetenerVolumes0
0xB0 0x10 Vector4 SweetenerCounts2
0xC0 0x10 Vector4 SweetenerCounts1
0xD0 0x10 Vector4 SweetenerCounts0
0xE0 0x10 Vector4 INF_TimeMulti
0xF0 0x10 Vector4 INF_TimeBeforeReachingMaxSpeed
0x100 0x10 Vector4 INF_RpmDropPercentage
0x110 0x10 Vector4 INF_RpmDrop
0x120 0x10 Vector4 INF_MaxRpmBeforeStart
0x130 0x10 Vector4 INF_MaxRpmBeforeShift
0x140 0x8 Text SweetenersAssetName See StrE
0x148 0x8 int64 SweetenersAsset Sweetener ID Hash
0x150 0x4 Text mWhineBank See StrE
0x154 0x4 Text mTurboBank See StrE
0x158 0x4 Text mBoostBank See StrE
0x15C 0x4 Text LoopModel See StrE
0x160 0x4 Text GinsuFileDecel See StrE
0x164 0x4 Text GinsuFileAccel See StrE
0x168 0x4 float32 SweetenersVolume
0x16C 0x4 int32 SweetenersNumberOfSamples
0x170 0x4 eShiftTypes ShiftPatternType 0x0 = Slow
0x1 = Medium
0x2 = Fast
0x3 = VeryFast
0x4 = Boost
0x5 = Truck
0x174 0x4 float32 RotationVolRear
0x178 0x4 float32 RotationVolFront
0x17C 0x4 float32 RotationMixRear
0x180 0x4 float32 RotationMixFront
0x184 0x4 int32 NumberOfGearShiftSamples
0x188 0x4 float32 MinRpm
0x18C 0x4 float32 MaxRpm
0x190 0x4 float32 MasterGain
0x194 0x4 float32 MasterCarVolume
0x198 0x4 float32 LoopModelDecelSmallRpmGain
0x19C 0x4 float32 LoopModelDecelLargeRpmGain
0x1A0 0x4 float32 LoopModelDecelGain
0x1A4 0x4 float32 LoopModelAccelSmallRpmGain
0x1A8 0x4 float32 LoopModelAccelLargeRpmGain
0x1AC 0x4 float32 LoopModelAccelGain
0x1B0 0x4 float32 IdleRpm
0x1B4 0x4 float32 IdleGain
0x1B8 0x4 int32 GinsuSampleRate
0x1BC 0x4 float32 GinsuDecelSmallRpmGain
0x1C0 0x4 float32 GinsuDecelLargeRpmGain
0x1C4 0x4 float32 GinsuDecelGain
0x1C8 0x4 float32 GinsuAccelSmallRpmGain
0x1CC 0x4 float32 GinsuAccelNegSmallRpmGain
0x1D0 0x4 float32 GinsuAccelNegLargeRpmGain
0x1D4 0x4 float32 GinsuAccelLargeRpmGain
0x1D8 0x4 float32 GinsuAccelGain
0x1DC 0x4 float32 EQ_Peaking_Q
0x1E0 0x4 float32 EQ_Peaking_Gain
0x1E4 0x4 float32 EQ_Peaking_Freq
0x1E8 0x4 float32 EQ_LowShelf_Gain
0x1EC 0x4 float32 EQ_LowShelf_Freq
0x1F0 0x4 float32 EQ_HighShelf_Gain
0x1F4 0x4 float32 EQ_HighShelf_Freq
0x1F8 0x4 float32 DistortionType
0x1FC 0x4 float32 DistortionThreshold
0x200 0x4 float32 DistortionOrder
0x204 0x4 float32 DistortionMakeUpGain
0x208 0x4 float32 DistortionInputGain
0x20C 0x4 float32 DistortionFiddle
0x210 0x4 float32 DecelMinRpm
0x214 0x4 float32 DecelMaxRpm
0x218 0x4 int32 DecelGinsuSampleRate
0x21C 0x4 float32 DecelDeltaRpmThreshold
0x220 0x4 float32 AccelDeltaRpmThreshold