Wave Dictionary: Difference between revisions
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m (Surround UUIDs in code tags because it looks better.) |
(→Data type: Audio Layer I is only for MPEG-1, and IMAADPCM might've meant to be standard IMA, not specifically MS) |
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| 7 || rwaWAVEFORMAT_MP2 || MPEG-1/2 Audio Layer II || <code>34d09a54-57d3-409e-a6ad-2bc845aec339</code> |
| 7 || rwaWAVEFORMAT_MP2 || MPEG-1/2 Audio Layer II || <code>34d09a54-57d3-409e-a6ad-2bc845aec339</code> |
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| 8 || rwaWAVEFORMAT_MPG || MPEG-1 |
| 8 || rwaWAVEFORMAT_MPG || MPEG-1 Audio Layer I || <code>04c15ba7-f907-40ab-a49f-eefef8c4d296</code> |
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| 9 || rwaWAVEFORMAT_AC3 || Dolby AC-3 || <code>a30db390-58a9-43c4-b9d2-55d84d3ae754</code> |
| 9 || rwaWAVEFORMAT_AC3 || Dolby AC-3 || <code>a30db390-58a9-43c4-b9d2-55d84d3ae754</code> |
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| 10 || rwaWAVEFORMAT_IMAADPCM || |
| 10 || rwaWAVEFORMAT_IMAADPCM || IMA ADPCM || <code>ef386593-b611-432d-957f-a71ade44227a</code> |
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IMA ADPCM is uncertain - Standard IMA? Microsoft IMA? Xbox IMA? VGMStream claims the codec under that UUID is identical to Xbox IMA ADPCM for RenderWare Stream <code>.rws</code>. |
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=== Platform === |
=== Platform === |